Eh, I haven't seen a single situation in BRF where overall raid HPS throughput matters whatsoever (at least after the Gruul nerf, although I never did see Blast Furnace before the ilvl buff). As long as you have the proper roles filled (your Disc Priest, Holy Paladin, and 2 others, preferably of different classes) your roster should be able to handle any healing situation. At that point, healers are brought for what they can do outside of HPS, which typically falls into CDs (Shamans), utility (Stampeding Roar's value is kind of dictated by how many other Druids you already have, if 1 or none another one is incredibly good) and DPS (MW).
This is why I used the word "useful" and not "powerful." We've had this argument literally dozens of times at this point so I'm not going to go into it again. The gist is that the healing specs that aren't Disc and Holy Paladin are fairly well balanced such that each has their uses and are good at specific things. If you throw away the things that you're good at because you don't feel like doing them, then that generally makes the others more useful. If a player is fine with that then that's just how it is, but it should be understood that there's no rationalizing your way out of not doing something because you don't like it. If you're okay with not being as useful and find that an acceptable price for avoiding things you'd rather not do, then that's about all there really is to say on the subject.
It's not really total hps is the reason why I think Mw > druid atm. It's the way we do our healing is generally superior atm.
Yeh my bad. I forgot about the first one, with it being meh and all. I usually revival the bellows there in crane and then revival is back for the 2nd man at arms.
Now. Everyone gather, and watch me back peddle my dick off from 100 pages ago.
It essentially trades overhealing for damage when used at the right times. So long as other healers aren't burning extra mana to compensate for you then you are optimising your raids output as a whole with a direct trade up of Overhealing -> Damage. On thogar right now I'm doing 2% of total raid damage (4% total boss damage) on good pulls using PoM. And come to think of it I've been slacking off with ToD big time. This is having no negative effect on healing aside from (maybe) that I could have prevented the odd freak death. Assuming you use it correctly (as a filler), that is.
If I stopped fistweaving the first 30-40% of the fight. The average healing requirement per second would still be 160k per second for the fight. That can't change. So all that happens when you do 100% serpent in that situation is the overhealing meter goes up and damage goes down.
But if its not progress I guess it doesnt matter. We did darmac this week and I just stood spamming my dick off. Over an 8 minute fight my raw output was 115k per second. It's not like you lack output when you stop fistweaving it's fucking monstrous once you get some spirit.
https://www.warcraftlogs.com/reports...ling&options=8
They're still less RNGish though :>. Everything except WG has a higher degree of control than the MW system. Sexy 4 set goes live and it won't be the case anymore though. You can't count that out. With a druid, the player on 30% receives more healing than the player on 60%.
Last edited by mmoc028a8df6da; 2015-04-18 at 07:53 PM.
This was discussed briefly a few pages back, but after trying for DPS ranks a few weeks back on some bosses, I'm pretty sure that 2 crane PoM MWs > 1 heal + 1 DPS. You get an extra raid CD and arguably more healing, and more DPS too.
Generally meaningless atm. Only really matters tbh on gruul.They're still less RNGish though :>. Everything except WG has a higher degree of control than the MW system. Sexy 4 set goes live and it won't be the case anymore though. You can't count that out. With a druid, the player on 30% receives more healing than the player on 60%.
Last edited by Supliftz; 2015-04-19 at 07:34 AM.
I'm more concerned about how spiky damage will be next tier with no changes. We came from ilvl 630 to ~705 and now ~735. Stamina is linear and isn't keeping up with the multiplicative synergy of int/crit/ms/haste/mastery/spirit. So they have to make damage more spiky to challenge healers, which doesn't favor MW.
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So i'm kinda confused...
I have the following weapons:
http://us.battle.net/wow/en/item/113904 (Mythic Warforged) 1H 706
http://us.battle.net/wow/en/item/113934 (Mythic) 1H 700
http://us.battle.net/wow/en/item/113639 (Mythic Warforged) 2H 691
But i'm so confused, because our passive Tiger Strikes and Way of the Monk really works good with 2H AND Tiger Strikes gives only 6% chance on 1Handers...
So what would be best for Fistweaving with PoM?
(emphasis added)Originally Posted by Blizzard Entertainment
AFAIK it's 10% for both 2H and 1H for Mistweaver. Either way, go for the item level (706) because of all the spellpower, which gets converted into attack power while in Crane. The only exception may be Fang of the Earth because of its 1.60 swing speed.
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You should stop looking at tiger strikes and realise what a massive increase weapons and spell power give you.
Last edited by Supliftz; 2015-04-20 at 02:35 AM.
I don't think RShamans had very good Mastery "uptime" in SoO, according to hearsay I heard at the time. Why do you say RShams? And HPallies have less absorbs now, too. So really it'll probably be Disc dominating the hardest if things get significantly burstier. Lol, as if that's news.
And if anyone doesn't know what I'm talking about, wait til you get to Mythic Kromog. Stone Breath takes the whole raid from 100% to <10% in like 6 seconds, and happens somewhat often. It's no Thok, I suppose, but for current healer capabilities, it's getting pretty close to strongly emphasizing burst over total throughput, and will only be worse with next tier's Mythic bosses. That's why I say we'll probably have to favor MS/Haste just for sheer burst.
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Kinda depends on the boss. You probably only want 1 static Spirit trinket (either one really, ms for sustained or haste for burst) for most fights, but double spirit trinkets for blast furnace and blackhand, maybe Kromog too if your gear is bad or carrying co-healers a bit.
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What do you think about the trinket class ?
Soothing Mist also heals allies around the target for 15% of the primary target.
It's not good for PoM. 100% mandatory if you ever want to use Chi Ex.