I realize you've accepted Arm's Fate, but just in case.
I wish Fury would get a 6.2 redesign as well, but it won't happen.
I'd hope that they've learned a few lessons from Fury's redesign during Beta. For those who didn't pay attention, this is a rough timeline of events... I may have the dates wrong by a week, but it's close.
- Beta Starts - Early June - Multiple tweets/posts have been made that they plan to keep Fury as-is, and only a few small tweaks to the rotation to increase the value of haste.
- Late June - Heroic Strike is removed from Fury. 'small tweaks', indeed. Curiously, Ignite Weapon (Heroic Strike v0.9) is left in the game.
- July 2nd - Wild strike is the new heroic strike! Except that whole off the gcd part, and that it has a 0.5 second gcd. Up to this point, Blizzard has received almost entirely negative feedback about sub-1.0 second globals, mostly from Rogues. This matters not, Blizzard is sure that Warriors will love it.
- July 3rd - Warriors don't love it. Celestalon and some guy from EU who mains a healer and was playing with 200 ms love it.
- Mid-July - Major blue posts appear in the warrior feedback threads, assuring us that they're going to fix it.
- July 25th(~) - Raging Blow now extends the duration of Colossus Smash + Level 45 talent revamp. The RB extension came out of no where, and I didn't particularly like it, but hey, they're flailing around, maybe they'll accidentally get something right.
- July 26th - Arms Sudden Death nerfed to the ground after one-shots galore in pvp
- August 1st - I posted a video of the finger-blistering Ignite Weapon + Unquenchable Thirst rotation, where rage was nearly exclusively dumped off the gcd to ensure that raging blow would extend colossus smash until it came off cd. It clocked in around 90-100 actions per minute. It was the optimal way to play by a significant margin.
- August 15th(~) - Ignite Weapon removed and replaced with a nearly 100% copy/paste Storm Bolt. Seriously. Check the offhand icon that Blizzard uses.
- Late August - Colossus Smash is removed because they were planning to remove it the entire time. Yeahhhhhh...... four weeks after adding in RB extensions to CS. They were really planning ahead there.
- Early September - After 2 months of negative feedback, Wild Strike's GCD is increased to a (very) slightly more appealing 0.75 seconds.
- Mid October - 6.0 is released
Hopefully they're actually planning spec redesigns ahead of time, rather than what happened there.
If you want to make yourself feel sad,
this is what Fury played like with a hasted GCD before everything was stripped away. Sorry for no sound + no WA. The hasted GCD + MoP mechanics felt perfect.
Since this is a Arms thread,
here's a video I made of Arms, as it was also similarly fucked with during beta. It's also (probably) why we can't gain rage from charging the same target twice in a row. Yes, it was THAT bad, and no, I wasn't avoiding hitting buttons on purpose. This video was also taken relatively soon after there were blue posts about how "Arms idle-time was fine."