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  1. #1

    Confused with D3 Endgame

    What do I do when I reach 70? So far, I'm at paragon 23. I don't know which torment to play on, where to start or what to do. I play on the PS4, any advice Is appreciated.

  2. #2
    The endgame is to farm to be strong, and when you get there you farm more to get stronger and so on


    Well, try to farm on lower diff until you be able to run T1, then go from there !

  3. #3
    Where do I start? Where do I farm? Adventure mode or Campaign? I don't see vertical progression. The game pretty much drops you off without any explanation as to where you go or what you do.

  4. #4
    start with bounties/rifts in adventure mode until you've got some decent gear with a few legendaries and you can start doing some greater rifts

  5. #5
    Run bounties to get a couple Key Rifts, then join those rifts (inside the rift the magic find chance is higher), is really hard to explain because there are many routes to gear but the best one, in my opinion, is adventure mode, get keys running bounties then focus on those rifts, always trying to get gear on kadala (using blood shards).

    As soon as you get enough to run Torment 1, go there and do the same thing as before, but now youve a chance to drop a key inside the rift to run the greater rift, there you can get a couple legendaries gem to help you climb a couple torments as well.

  6. #6
    Quote Originally Posted by Rasstapp View Post
    start with bounties/rifts in adventure mode until you've got some decent gear with a few legendaries and you can start doing some greater rifts
    I'm doing that now, I play on Torment two with 372k attack and 2445k toughness; I have a 4 or 5 legendary items. I guess I'll keep doing rifts and bounties, it's getting boring because the gear that drops has miniscule gains and advancing to the next tear is somewhat confusing. I hear people play on normal to crank out as many bounties as possible, is this true? What are the positives and negatives of doing that?

  7. #7
    Warchief Viscoe's Avatar
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    I'd like to add that you would ideally focus on Act 1 bounties, because it drops a ring specific to those horadric caches that is integral to many endgame builds.

    - - - Updated - - -

    Quote Originally Posted by X-Xited- View Post
    I hear people play on normal to crank out as many bounties as possible, is this true? What are the positives and negatives of doing that?
    Runspeed. I don't know if it's the same on console as it is on PC (I play PC) but the drop chance gets higher once you start going into torment and the higher level torments. It boils down to drops per hour really - you can farm it however you like, but the drop chance is higher on torment levels. Since you can do t2 I'd suggest farming bounties on t1 for +drop chance, as well as torment-only legendary item chance.
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  8. #8
    Quote Originally Posted by X-Xited- View Post
    I'm doing that now, I play on Torment two with 372k attack and 2445k toughness; I have a 4 or 5 legendary items. I guess I'll keep doing rifts and bounties, it's getting boring because the gear that drops has miniscule gains and advancing to the next tear is somewhat confusing. I hear people play on normal to crank out as many bounties as possible, is this true? What are the positives and negatives of doing that?
    It does get boring with time, because in the end everything runs around bounties/rift/greater rifts, even if you gear up enough to climp to torment 5 you're going to keep doing the same thing until you reach higher greater rift lvls / torment lvls.


    edit: And viscoe is right, you usually farm based on efficiency, can you clear T2 with ease? If yes, good, if you can't drop down to T1 and go from there.

  9. #9
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    Diablo 3 is not a MMORPG, it's just a little bit more than a traditional hack&slash RPG. And a hack&slash RPG game is not a very complex one by type itself..

  10. #10
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    Also, try to get friends or join one of the communities for groups of the same class as you, so that if an item drops they don't need, but might be of use to you, they can trade it with you for 2 hours after it drops). I don't know how the communities are on the playstation, but they are good on PC. I grouped with other wizards and with help from my clan I'm comfortably doing Torment 5 solo, and can do Torment 6 if I pay attention. I've only been playing a week and a half.

  11. #11
    m
    Quote Originally Posted by SirRaven View Post
    Diablo 3 is not a MMORPG, it's just a little bit more than a traditional hack&slash RPG. And a hack&slash RPG game is not a very complex one by type itself..
    Diablo 3 at the moment is a game you play for 4-6 weeks and then stop for a longer period until a next season or you just want to smash things with a new class.

    I have no idea why people would keep playing beyond Paragon 100 as the game is really a vicious circle: you try to find better gear to beat higher difficulty, but there is no real motivation to do fights at the most difficult levels because it only awards better .... gear to do the same content in higher difficulty ...

    The cutting of trading had a VERY bad impact on Diablo3 as you could play an extra economical game beside just upping "your" gear without the prospects to sell self found gear.

    A pity that a game with such an enormous potential in combat speed has no long term playing value other than meaningless higher difficulties with ... more gear...

    Organised PvP would have been a good long term solution to that grind ... or automated trading. But now I always have this nagging feeling of "why am I even doing this". There is surely a better meaning to life than going for lvl 1000 in Paragon levels in D3 now.

    D3 falls with this feeling in todays category of rather meaningless games you dab in a little bit but in the end asking yourself, "is this it"?

    Fast satisfaction without really long term play or investments.
    Last edited by BenBos; 2014-10-19 at 09:38 PM.

  12. #12
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    Quote Originally Posted by BenBos View Post
    A pity that a game with such an enormous potential in combat speed has no long term playing value than meaningless higher difficulties with ... more gear...
    guess you never tried succeeding in GRs on Hardcore ^^ that's where the fun is. you try to push yourself to the next rank but at times you get really really close to dying ^^ but you beat the rank and advance to the next ... and one day you'll die - hopefully because the enemies were stronger and not your internet connection being the weakest link - and you'll see how far you've made it.

  13. #13
    Quote Originally Posted by TheCrusader View Post
    guess you never tried succeeding in GRs on Hardcore ^^ that's where the fun is. you try to push yourself to the next rank but at times you get really really close to dying ^^ but you beat the rank and advance to the next ... and one day you'll die - hopefully because the enemies were stronger and not your internet connection being the weakest link - and you'll see how far you've made it.
    On the controray, I played LOTS of hardcore in Vanilla D3 and it worked far better than now. Why ? you had a fixed difficulty, so your advance in hardcore was meaningful and hard.

    Since it was a Gold only hardcore economy you needed to grind, craft and Sell on the Gold AH to try to advance in the game. The hardcore gold only trading was FANTASTIC and gave a tremendous surplus to the game.

    This has been removed now: difficulty can be set as you wish, no natural wall or challenge these days as ... which idiot would want to play above normal in hardcore ? and the evaluation of gear or mats to sell to potential future dying avatars is no longer.

    In this respect D3 is now a piss poor resource management game with excellent combat speed: hollow. The combat engine of D3 simply deserves a better game on top...

  14. #14
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    This isn't a question about the quality of the game. Please stick to the topic.

  15. #15
    Quote Originally Posted by Pendulous View Post
    This isn't a question about the quality of the game. Please stick to the topic.
    I explained why everyone is confused by the end game: since there is no longer ANY trading, the game has no long term meaning.

    You solo grind for gear in order to up a self set artifial difficulty in order to grind for gear in order to set an artificial self set difficulty.

    Since there is no real goal anymore outside that grind, the game turns in circles of a meaningless end game.

    Diablo was ALWAYS a game as much about trading as it was about grinding.

    The 2 factors that were introduced: AND no trading AND setting a self defined difficulty took ALL sensitive away to keep playing...

    Without PvP (could have been a goal) or trading of goods (resource management system) ... the quality took a serious hit to play endlessly in its end game. As simple as that.
    Last edited by BenBos; 2014-10-20 at 05:34 AM.

  16. #16
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    Artificial difficulty?

    Why ? you had a fixed difficulty, so your advance in hardcore was meaningful and hard.
    Does this not describe accurately greater rifts? They get harder the higher you go. So progress is meaningful and hard. The leaderboards actually mean something when you can't just try and fail over and over until you get a handy map.

  17. #17
    I actually think the game is so much better now.

    I played 2 weeks into the launch of Vanilla and got so burned out I promised never to look back into this "pile of poo".

    Decided to give it a try, been playing for a month now and, wow, the game is actually a blast. No more farming gold to buy things on the AH. It can go sleep eternally, will not be missed.

    Between having to progress your char untill you can beat Torment 6, to achieving the highest rank of Greater Rifts, to buidling a seasonal char, to trying to survive in Hardcore, to achieving all of this with at least 1 of each char... I say this game has A LOT of longevity. Much more than it had before, with the dreaded AH.

    Unless, of course, a game where the core is farming is not your thing... But in this case, probably Diablo is not the game for you. Farming is what the game is all about.

  18. #18
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    Eat, Sleep, Rift, Repeat.

  19. #19
    Quote Originally Posted by Madruga View Post
    I actually think the game is so much better now.

    I played 2 weeks into the launch of Vanilla and got so burned out I promised never to look back into this "pile of poo".

    Decided to give it a try, been playing for a month now and, wow, the game is actually a blast. No more farming gold to buy things on the AH. It can go sleep eternally, will not be missed.

    Between having to progress your char untill you can beat Torment 6, to achieving the highest rank of Greater Rifts, to buidling a seasonal char, to trying to survive in Hardcore, to achieving all of this with at least 1 of each char... I say this game has A LOT of longevity. Much more than it had before, with the dreaded AH.

    Unless, of course, a game where the core is farming is not your thing... But in this case, probably Diablo is not the game for you. Farming is what the game is all about.
    Correction farming AND trading was always the core of Diablo play.

    By taking out 50% of the playing options , the game took a serious nose dive in long term play for MANY hardcore players. You play 1 month? That's a joke: come back in 3 months, THEN we can talk...

    Also while I enjoyed hardcore VERY much in Vanilla D3 with its hard end game difficulty AND Gold trading with future deads (I had HUGE fun in farming mats and crafting Cains full sets to sell on the Gold AH in hardcore), they took that away completely.

    As a matter of fact hardcore in RoS is now complete redundant, why risk playing higher than normal anyway ? In early Vanilla WoW you had a hard END goal in climbing that hardcore wall to reach for Diablo and kill him. It took me 3 months of grinding, selling, crafting, trading and climbing that wall with just one class...

    These days they took everything out of the extensive options and choices of play and make you jump 1 foot high and you can call it a world record. Leveling in hardcore on normal is NO challenge at all. Your avatars on normal can only be killed by servers going down, so reaching lvl 70 is like having a walk in the park with eyes closed even.

    Just a silly kid's game now. Although with still the most excellent fast combat I ever saw. But NO end game except to go for 2.466.675 Paragon levels...

    So sad. Playing D3 in the long run now gives a VERY bad taste of "what am I really doing here?".

    By deleting the trading and making a self to choose difficulty the game is simply dead for anyone playing it for a few weeks. So I choose to stop at Paragon 80 with everything dying at my feet at the level I wanted to go. No need to go further meaninglessly.
    Last edited by BenBos; 2014-10-29 at 08:27 AM.

  20. #20
    Deleted
    The question from the OP is what does he do at 70, not what you think went wrong with the game and why you don't personally like playing it. There is already a mod warning in this topic so quit trying to derail it please.

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