The bug described in the patch notes only existed since the last round of hotfixes, very possible you never had a bite get parried in that time period.
I probably wouldn't much notice if it refunded the proper amount of enery anyways, but the Known Issue says nothing about consuming the combo points on a miss though as Goxicity is claiming? Just that it didn't refund energy properly.
There's been a lot of odd issues with FB as of late, but I've never heard of that one.
You probably just didn't notice that it got parried. It would act in every way like it hit, except for doing damage.
- - - Updated - - -
Just tested, Ferocious Bite on parry is now
- consuming all combo points (should be none)
- consuming 25 energy (not sure if it's the base or the extra cost; should be 20% of the base cost and none of the extra cost)
- generating predatory swiftness (should not)
Check the first post. If you want more accuracy, sim it for your own character.
I see many ppl in here dont understand what i said. Its obvious Ferocious bite, if its dodged or parried doesnt do dmg duh. Thats not my point. Im talking about combo points. Before patch 6.1, if your ferocious bite got dodged or parried, it would consume energy like it landed, but it DID NOT consume your COMBO POINTS. U still had 5 combo points, u just need to wait for enough energy to cast another ferocious bite.
No doubt, SoW 4/4 is super, super good until the very best Mythic trinkets from Kromog/Blackhand. Lose the 670 Scales, replace with Skull of War imo -- however as Arc mentioned, there's no definitive way to tell the value of trinkets for your particular situation unless you personally Sim it all out yourself.
Good day.
Could some nice guys do some sims for me, or just come up with an suggestion. I have a hard time finding out from the paired trinket list what to use?
I got:
Scales of doom 685+socket
Beating heart of the mountain normal WF
Skull of war
Humming Blackiron trigger
Which one to pair?
I've tried my self, using scales + skull seems like having higher burst.
But wouldnt the passive gain from agi and trigger be better over time?
It seems like the only choice im 100% on is the SoW trinket, but what to pair with it?
Last edited by dokluten; 2015-03-09 at 09:07 AM.
Which would have made what the default choice?
Scales + trigger together?
And leaving SoW out?
Skull of War is incredibly strong, so you don't want to leave that out. According to simulations I did on my own character, Skull + 680 Trigger is a stronger combination than Skull + 685 Scales, but that likely changes with a +50 crit gem in Scales. Heart is almost assuredly in none of the better combination.
I could have simmed your character to find out, but then I would need your Armoury profile.
Since SoW is great with your cooldowns on pull it is most often BIS until mythic, this is not true if you do not have a high crit chance without it.
I get 40% crit with foodbuff so for me it sims really low.
I dont know the exact crit% it starts to get bad so gonna need ur armory to sim it for ur character.
If ur crit is below 30% I would go scales+SoW for sure.
Closer to 40% I would go scales+trigger.
Would be awesome if you could do that <3
http://eu.battle.net/wow/en/characte...C3%ADed/simple
It gains double crit, not 50%, and he made it seem like it was passive.