Originally Posted by
PossibleBit
That would only really hold true if your DPS was a strictly linear function of your stats, as well as caps - in a manner of speaking - being more common than apparent. Rising levels of crit or haste for instance, while - of course - also affecting your bleed damage (via criting ticks), will also result in additional combo points to be spent on ferocious bite, which in turn affects the value of your mastery relative to your other stats. Highly inflationary values of mastery might end up bringing Thrash back on the table for single target use in more and more situations, later in this expansion's lifecicle, etc. pp.