kill the bloods around the centre and they'll head to the nearest tentacle spot, can use that to get 9 stacks around the same spot, summon the add and do it.
If they make it to the tentacle spot they respawn, you just kill it again.
Not really "hard", but super obnoxious and tedious running back and forth. Wish this was skippable including the RP + drake trash event before Ultraxxion.
Thankfully, I won the heroic drake back in current content but I'm working towards Ultraxion's and the Blazing Drake. (normal madness)
Stay salty my friends.
Yeap, they totally needed to fix those broken abilities for the tons of level 80 people who raid that place daily. Get a grip on reality.
You couldn't clear ICC solo as a non healing class prior to Valithria being made skippable. They made it skippable, because you could pretty easily solo the rest of it, but were blocked by that specific boss. If they didn't want you to solo things, they would've kept it the way it was. That ain't hard to grasp is it?
Also, we clearly were discussing heroic spine instead of normal, which at the moment can be killed on your own but only if you have dispels, which again promotes exclusivity. They can easily make the Blood Corruption Death do less damage, but still oneshot level 85 players, so that the fight's mechanics don't change. At any rate it won't be that big a deal since at level 100 we'll once again have enough HP to straight up survive the blood corruption, but it's pretty unbalanced at the moment.
Any tips for mages to solo Spine 10 HC? I started it but I haven't seen any chances to get him
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Asmongold made a good guide on how to solo it
https://www.youtube.com/watch?v=W9_bIAsDDRw
I was only able to solo heroic spine after I went prot with the tank cloak
No class without any type of a direct heal spell would ever be able to complete Valithria no matter what level of gear they had, so without them completely changing the core mechanics of the fight the only option was to make it a skippable fight. Spine has no such barrier; at some point you will outgear every aspect of that fight, just not right at this very moment like many people so desperately want. It isn't a question of whether or not they want you to solo, it's a question of if they still want you to actually work for what you are soloing. That ain't hard to grasp is it?
Soloing has never been fair for everyone, just like how 1v1/2v2 pvp is not properly balanced. As I've said previously, there are certain classes *cough*DK*cough* that have been able to solo for far longer than any other class in the game, but that didn't make blizzard buff the solo capabilities of the other classes nor nerf the ones that could (with the exception of the 80/85 twinks). Some classes have mechanics that make it possible for them to solo particular fights long before everyone else, while everyone else has to wait until they can outgear it enough to completely ignore most or all mechanics. That is more or less what the entire pve side of the game revolves around -- either have the skill/capability to do something now or get the gear to trivialize it later.
Warlock Soloing & Progress | FC: 4141-3143-3405 | Metang, Mawile, and Klefki
After trying and struggling last week i´ve approached this thread yesterday, following some tips i have managed it take it down kinda easily.
The only main problem was the dance between left and right rolling when Amalg spawned. From second plate it was breeze since the many bloods were everywhere..
This is only true because they made the legendary healing cloak unobtainable to new characters as of 6.0 - a mage did manage the fight using the cloaks proc + juggernaut trinket, and this tactic would be significantly easier with mass amounts of leech gear and more innate dps.
It would still be an unreasonable requirement imo, though.
Warlock Soloing & Progress | FC: 4141-3143-3405 | Metang, Mawile, and Klefki
The only reason things are getting changed is because blizzard is doing damage control. If they hadn't made the buff too strong in the first place on live NONE of this would've happened, and they have enough on their plate with the stat squish at max level that low level stuff is just "fix it if someone complains"
That's about spine, moreso than valithria.
Gonna have to debate you on the bolded parts here. Strictly speaking, I agree in general with them, but you're making it out to look that I'm personally somehow not skilled enough to solo these bosses at the moment. I'm a hardcore raider, I killed everything on mythic, and I have 585 offspec dps gear. The problem isn't me, it's the imbalance that currently exists between classes for this specific fight. I think that's not fair, and therefore I was complaining about it here and looking for a way to get past it without switching classes. I could just wait until I'm level 100 and have enough leech, but if I see something that's not balanced I'll be damned if I won't speak up about it. If nobody brings up the issue, it's unlikely to change.
Not difficult for a 586 warlock, 577 brewmaster, or 540 arms warrior.
JUST DODGE, U-1! KEEP DODGING!
The suggestions on here are hilarious... Get rid of the debuff, reduce number of rolls... maybe just make it so if you cancel the cinematic and it skips this boss and just rewards the chest?
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I would guess if they were going for the DPS PG and didn't get it they were melee. Because proving grounds were only proving grounds for melee... for ranged they were a joke. The test was getting from mob to mob and killing them intime (sorry i thought you were talking endless), take out the movement part of it and what the fuck are we even testing here?