Anybody else concerned by the latest SimulationCraft results?
simulationcraft . org/reports/Raid_T17M.html#player5
Showing 42.9% Downtime, is it me or is that a tad high?
Anybody else concerned by the latest SimulationCraft results?
simulationcraft . org/reports/Raid_T17M.html#player5
Showing 42.9% Downtime, is it me or is that a tad high?
I dont care much for sim stuff
Yeah, for feral. I mean I knew it was going to have downtime, but almost half seems a tad high.
You can bring that number down if you keep Rejuv up on you during normal down periods. But yeah, that sounds about right.
Hahaha, post #2 to #4 are so funny and cute :]
dunno what you expect, feral has been one of the slowest specs in game (with regard to downtime) and come WoD, with lower haste levels and general slowdown of melee specs to not run into GCD capping, 40%+ downtime is what you get with a spec like feral
Feral has always had a large amount of free GCD's (downtime), that is a core design aspect of the spec, and the entire reason a lot of people enjoy the spec.
Now with being able to cast rejuv in catform you can fill some of that time to offheal while still maintaining DPS.
First of all, keep in mind that Feral has just a 1s GCD, meaning that it only has a little less actions taken in comparison to 1.5s GCD classes.
Second, isn't downtime exclusively a good thing? if you have 0% downtime, having to move off the boss for 3 seconds can completely destroy your DPS, while as Feral moving off the boss allows you to pool energy for 3 seconds and then spend it all after you return, minimizing the amount of damage your time off the boss causes you to lose.
I'm one who enjoys having open gcds in combat, having to press a button every gcd feels bad. I hope they don't try to "fix" it too much.
Feral has always had a lot of downtime, especially early in expansions, so I don't know what you thought would happen. Lots of examples listed already in the thread to fill those holes and to make use of the natural downtime of the spec because of the energy mechanic.
One of the things that draws me to feral so frequently is the downtime. It isn't a spam something every second and minimize dowtime style spec, which if that is what you want you have a large selection of classes that offer it. It is a plan out your next move and combo point finisher style spec designed around the downtime and energy limits.
Does rejuv scale with agil/ap at all?
Feels like an incredibly cute solution to do a little raid healing as kitty, sorta spriest style.
Agi grants SP on a 1-1 ratio- essentially, you get the same amount of SP as you do AP.
With DoC, and Rejuve being so cheap, this gives ferals a very, VERY good amount of sustained raid healing, more then what any other dps can output. Heart of the Wild turns it into a huge amount of throughput for a bit.
Oh that is really neat.
HoTW modifies spells cast in kitty too? I never really thought of that combination - just catching up on things as I get ready to start playing again, and contemplating what I will end up raiding with. I really like that as utility to bring to a raid.
You say its more than other dps - does that mean out performing shadow / fistweaving, or have they been toned down? (I am 10ish months out of date).
Couldn't give you a direct comparison, as things are always changing on the beta. They've toned down the healing a bit since I was doing raids on the beta, but Feral off-heals w/o sacrificing DPS is strong. Strong enough that whatever simulated downtime is found, you can fill that with Rejuvs on your party/raid. Before it was toned down a bit, you could easily beat tank healing as Feral. There are enough encounters where the raid will be taking sustained damage or the burst targets will be predictable, allowing Feral off-heals to be very useful. Don't forget, all your heals are affected by Multistrike, too.
...it's just annoying now at 90 having to wait for the Feral perk to cast Rejuv in kitty form baseline.
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