1. #1

    Thinking of Dropping Alchemy on alts for more Inscription or Blacksmithing, thoughts?

    Hi all,

    Now that I have all 11 characters at 90 (less than one month from WoD, I know), I am reconsidering having 4 Alchemists (2 Transmute Masters, 1 Potion Master, and 1 Elixir Master) especially since there is no benefit to the individual specializations anymore. I also see that if I want to make the new Darkmoon cards once I activate the inscription building in garrison to buy the patterns, I need to have 600 inscription to do so. That said, I am wondering if it makes more sense to drop the 4 alchemists to the one who still has all of my old patterns for nostalgia sake and that random person who needs the primal might for transmog or whatever (got to love RP servers...) and make the other 3 Scribes. Alternatively, I plan on using my Paladin tank as my main who is my blacksmith that can't seem to get the heirloom shield (got 2 1 handed swords instead) from so the first Warlords crafted item I will make will likely be that...would it be a better benefit to level another BS instead for faster cooldowns in the long run?

    I did read this thread: http://www.mmo-champion.com/threads/...ting-character so I have an idea of the time sink required to make the different epic items, but I also know that usually early game Darkmoon cards sell well due to the randomness

    What would you do?

  2. #2
    There's no way I'd be comfortable throwing out a "you should do xxx" statement, because crafting is still changing in beta, and I am convinced there are still things that will be implemented when WoD goes live that we haven't seen in beta.

    To finalize your decision, I'd suggest asking yourself some questions:

    What are your priorities? Is your main focus to be raid-ready as soon as possible? To get yourself set up to make as much gold as possible?

    There's no question that if you want to make the craftable BS items, having another BS will be useful.

    If you went with three scribes, are you prepared to provide the volume of herbs needed to crank out cards, especially in the early weeks of the expansion when your own herb gardens are not producing at max efficiency yet and herbs are in high demand?

    Your Alchemist will be consuming herbs as well. And if you plan to raid, one Alchemist would be OK if you only plan to make flasks for yourself but if you are planning to help your raid guild with flasks, or to sell flasks, you may want a second Alchemist.

    Since you only recently finished leveling your alts, are you interested in leveling them again to at least 96 (for garrison herb garden) and preferably 100 (for maximal benefit from herb garden and mine)? Or would you rather focus on getting a couple of characters to 100 and leveling the rest slowly?

    And speaking of time investment, if you want to upgrade any crafted items you make, or you want to sell upgrade tokens for profit, you'll need 15 Savage Blood per token. Those are only obtained via trapping elite beasts and turning them in for Barn work orders. So far in beta it is completely unclear how Blizzard intends to handle availability of Savage Bloods. We've seen everything from a 5% to a 100% return rate for Savage Bloods from work orders. I don't know what their final implementation will look like, but there is no question that the process of trapping elites is going to require time and an appropriately geared high-level character. You'll need to factor that into your decisions as well.

    Getting some clarity around questions related to your priorities and how you want to spend your time in the game may help you narrow down your options.

  3. #3
    Having looked at alchemy last night - a single greater flask takes 3 days to make, you can make 2 non-greater flasks a day

    Alchemy is looking for the best long term money making of any profession if you rely on multiple alt's...

    Inscription trinkets are bad for non-crit users, so no reason to have more than 1 scribe. Other crafteds will be preferred.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  4. #4
    Deleted
    Quote Originally Posted by Raiju View Post
    Having looked at alchemy last night - a single greater flask takes 3 days to make, you can make 2 non-greater flasks a day

    Alchemy is looking for the best long term money making of any profession if you rely on multiple alt's...

    Inscription trinkets are bad for non-crit users, so no reason to have more than 1 scribe. Other crafteds will be preferred.
    no.
    a gingle greater flask takes 0.6 days to make. you will get 5 out of it. thats with the minimum of daily cd Alchemical Catalyst.
    when you get to profession skill 700 and level 3 building with follower you can expect around 3 greater flasks a day.

  5. #5
    Thanks for those thoughts. I see also that trinkets are Warlords Crafted as well....lame...also, my prot paladin is going to "love" that trinket with chances to crit.../sigh...hmm...I guess I still have deciding to do..

  6. #6
    Quote Originally Posted by ralikonik View Post
    no.
    a gingle greater flask takes 0.6 days to make. you will get 5 out of it. thats with the minimum of daily cd Alchemical Catalyst.
    when you get to profession skill 700 and level 3 building with follower you can expect around 3 greater flasks a day.
    10 alchemical catalyst from the CD, the crafts are showing singles, 5 catalysts per flask and 5 flasks + catalysts for a greater flask?

    Even at 1/5th of the time, flasks are going to be the only realistic longterm moneymaker with enchanting have NOTHING but weapon enchants provided by the garrison, gems being rare and other profession crafts being marginalized.

    Crafted gear will be good for a few months, but it's going to die down once everyones doing LFR/normal at the lowest levels as standard in jan-feb.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  7. #7
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    Quote Originally Posted by Raiju View Post
    Crafted gear will be good for a few months, but it's going to die down once everyones doing LFR/normal at the lowest levels as standard in jan-feb.
    Add the fact that crafted gear is limited to 3 equipped items and there's less incentive for them.
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  8. #8
    Quote Originally Posted by Raiju View Post
    10 alchemical catalyst from the CD, the crafts are showing singles, 5 catalysts per flask and 5 flasks + catalysts for a greater flask?

    Even at 1/5th of the time, flasks are going to be the only realistic longterm moneymaker with enchanting have NOTHING but weapon enchants provided by the garrison, gems being rare and other profession crafts being marginalized.

    Crafted gear will be good for a few months, but it's going to die down once everyones doing LFR/normal at the lowest levels as standard in jan-feb.
    5 catalysts gets you 5 less flasks, 5 lesser flasks + 5 catalysts = 5 greater flasks so with gaining atleast 5 from the daily cd and 6 from work orders you can make at least 5 greater flasks a day.

    I agree tho that Alchemy looks to be the 'best' profession with a long term sustainable market. Not everyone will bother to have an alchemist main/alt and raiders will always need flasks.
    It ignores such insignificant forces as time, entropy, and death

  9. #9
    Deleted
    Quote Originally Posted by Gorsameth View Post
    5 catalysts gets you 5 less flasks, 5 lesser flasks + 5 catalysts = 5 greater flasks so with gaining atleast 5 from the daily cd and 6 from work orders you can make at least 5 greater flasks a day.

    I agree tho that Alchemy looks to be the 'best' profession with a long term sustainable market. Not everyone will bother to have an alchemist main/alt and raiders will always need flasks.

    no, you need 25 catalysts for 5 lesser flasks.

    and your second calculation is even more fucked up.


    one greater flask is 5 lesser flask (=5*5=25 catalysts) plus 5 catalysts, which is 30 catalysts

    at alch 700 you get 10 catalysts daily, garrison with a follower will get you 9 catalysts a day on average,
    so you cannot even craft one greater flask per day with one maxed out character

  10. #10
    Quote Originally Posted by nocfg View Post
    no, you need 25 catalysts for 5 lesser flasks.

    and your second calculation is even more fucked up.


    one greater flask is 5 lesser flask (=5*5=25 catalysts) plus 5 catalysts, which is 30 catalysts

    at alch 700 you get 10 catalysts daily, garrison with a follower will get you 9 catalysts a day on average,
    so you cannot even craft one greater flask per day with one maxed out character
    So now we have a perfect example of how things are changing in beta. As of tonight's build, making lesser flasks requires NO catalysts.

  11. #11
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    Flasks no longer require the Alchemical Catalyst to make and have had their base materials cost increased to compensate.
    on front of mmo.

    However I think it was meant for lesser flasks.

    Atm in Beta I see, Lesser Flasks takes 1 vial and x4 Fireweed.

    Greater Flask needs, x5 Catalyst, 1 Soecerous Water and x5 lesser Flask, and this will yield you x5 Greater Flasks, as of today in the Beta.
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  12. #12
    That is fine in all honesty, since greater flasks aren't a huge benefit over lesser flasks.

    The main issue was all flasks were on CD and there are no elixirs - that has now been fixed really. It also indirectly makes the greater flasks faster to craft (and given we have 3 weeks lead)

    And I swear I'm doomed for everything I forward to my guild to change the very next day.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  13. #13
    The biggest change I think it that there is now no limit on how many less flasks can be made.
    Previously it was possible for a situation to arise where the number of alchemists on a server was low enough that it would be impossible to keep the general population supplied with flasks.
    It ignores such insignificant forces as time, entropy, and death

  14. #14
    Early alchemists will get 10 catalysts, so 2 flasks per day. Level 700 alchemists get to create 30 catalysts, so that's 6 greater flasks per day. And once you get your Alchemy garrison site maxed, now you get 20 more catalysts - good for 10 greater flasks per day.

    It's unclear how this'll play out. We've never seen such a basic consumable bound to a daily cd before.

    I would imagine people will unleash an army of Alchemy alts eventually, but I bet there's some serious gold to be made before people start churning out 10 Greaters per day on 5+ toons.

  15. #15
    In current build, you get 5 greater flasks from 5 lesser flasks, 5 catalysts, and a sorcerous item. Lesser flasks do not require catalysts. So, 6 to 10 flasks per day per character is a reasonable output to expect at first.
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  16. #16
    Quote Originally Posted by Roggendorf View Post
    In current build, you get 5 greater flasks from 5 lesser flasks, 5 catalysts, and a sorcerous item. Lesser flasks do not require catalysts. So, 6 to 10 flasks per day per character is a reasonable output to expect at first.
    Oh yeah, forgot about the part where it makes 5. LOL

  17. #17
    Quote Originally Posted by Roggendorf View Post
    In current build, you get 5 greater flasks from 5 lesser flasks, 5 catalysts, and a sorcerous item. Lesser flasks do not require catalysts. So, 6 to 10 flasks per day per character is a reasonable output to expect at first.
    Everyone seems to forget the greater flask recipe and before the latest patch less flasks aswell make 5 each use.
    Heck I did it myself aswell at some point.
    It ignores such insignificant forces as time, entropy, and death

  18. #18
    Deleted
    are the alchemist specialisations even used in wod?

  19. #19
    Quote Originally Posted by ReLaXeD View Post
    are the alchemist specialisations even used in wod?
    no

    /10char
    It ignores such insignificant forces as time, entropy, and death

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