Since patch 6.0.3 Im seeing some strange behaviours on few abilities and wanted to confirm if it is only my issue or global.
First is Renewing Mist interaction with Multistrike - while Jade Mists tooltip says that RM has a chance to not go on cooldown, i have never seen this effect even with 11% Multistrike.
What started to happen though, is Renewing Mist jumping to 2 targets in 1 tick instead of only 1 with proc chance equal to my Multistrike. Thats means that one RM can end up on 4 targets instead of three, while it still only jumps two times.
Second change is in Brewmaster spec, my Black Ox statue started to autoattack for 3-4k when it has aggro from NPC.
Anyone else observed any of these?