Some of the ability pruning just doesn't make sense to me. Overpower is a staple to the Arms Warrior, it was the first ability we old Warriors got where we would be happy if a mob dodged an attack so you had a button to press.
We've been given Whirlwind instead of Overpower which just seems odd. First of all the play style feels like Vanilla again, next if your specced into Taste for Blood especially your just spinning around like crazy. Arm's Warriors are supposed to use strong and decisive strikes, Whirlwinding like crazy outside of an occassional Bladestorm seems far more Fury like, and Arms is supposed to be the more disciplined of the two.
Arms has also been the PvP spec for like ever, I don't wanna worry about gimping my damage output because I'm afraid to break CC.