And again blizz didnt say jackshit in beta that this will come back after being removed, but now there it is in a sneaky hotfix...so pathetic. Imo its more than a quality of life thing especially since you need BOP mats for greater flask which are stronger than normal flasks.
You're right about that of course, but I don't have an issue with different professions providing different levels of overall cost-savings. I don't think that everything needs to be condensed so its basically all the same profession with just different names of stuff. But, I also don't think that removing the cost-savings from other professions while keeping Mixology is a good way to go. The idea behind many/most of the changes to professions was to stop people from feeling "forced" into certain ones, but as things stand right now if you are really min/maxing your raiding character, Alchemy and Engineering have to be your 2 professions. No other professions offer any sort of benefit at all to having them on your raiding toon, but those 2 do.
Seems kind of odd they remove the perks of other professions and completely DESTROY engineering and then they give mixology back to alchemists.
So as far as mandatory professions go, since none of them give you any advantages anymore aside from mixology in alchemy, why wouldn't everyone be an alchemist? It may not be extra stats, but with double duration you have less flasks you must consume. It's a pretty big advantage when every other profession gives you literally nothing.
I was content with them removing all perks and bonuses and advantages to professions and having them be exclusively used for making things to sell or use, but this change doesn't make much sense to me. It would be no different than say enchanting your own gear gives you 50% of the cost materials refunded back to you when you do it. So it saves you money. Or when you bind items you make with other professions, it refunds 50% of the cost back to you. I mean that is essentially what this is doing, halving your costs.
Economical and more importantly convenience advantages are pretty big.
I like ponies and I really don't care what you have to say about that.
Ok, don't be a tard and mix up present and future tense. Obviously Mixology would be useless at the current time, along with everything else in the game. When you have a gate item limiting how long it takes you take make something much like every other profession in the game and then you essentially get two of that item for the price of one when you use it yourself, thats a pretty big deal. I don't see how think that is far at all. Like I said, everyone else should gain a benefit like this then, maybe if you use an item you make it just instantly refunds you half the mats of that item.
Alchemy is the new master profession for raiding? WHERE DO I SIGN UP!?
http://us.battle.net/wow/en/characte...trife/advanced
WoW: Winterstrife, Level 120 Human Paladin | ESO: Strife Valor, CP 610 Dunmer Magblade | GW2: Inquisitor Strife, Level 80 Human Renegede.
You get 10 catalysts per day, and it takes 5 to make you a batch of 5 greater flasks. You can get an additional catalysts via work orders (and more on top of that if you assign an alchemy follower to the building once it hits level 2). Note that greater flasks recipies are exclusive to alchemists (you cannot create them through the garrison alchemist).
You can also get additional catalysts via mining/herbing/skinning http://wod.wowhead.com/item=120945#comments and turning them in for catalysts at a rate of 10:1.
Last edited by blackblade; 2014-11-11 at 01:25 AM. Reason: clarity