Yeah not really using WUE all that much on some of the harder hitting mythic bosses (Dat Iron reaver meleeing), and still not in full BiS (who needs BiS anyway, I'm rich from all the gold I coin!)
Already have them :P - I'm guessing I could alternate the council legs instead of the zakuun legs as well if I'm really straining the haste cap
- - - Updated - - -
So to reference back to my druid co-tanks luck and the 5/5 pieces, WUE, ACP, class trinket and other stuff in the matter of 2 back to back raids. Just coined mythic WUE as well :<
Any chance of getting set bonuses updated in SimulationCraft? :x
If I could write legible C++, I would. It's not so much a matter of not knowing what needs to be amended in the SimCraft module as it's an issue of me not having anyone that can "translate" for me.
I was originally looking to perform a complete rework of the way sims were handled (and maybe I'll get around to writing a long-winded post on exactly what it entailed someday), but it turned out to simply not be practically feasible in terms of computing requirements. There's still some stuff aside just updating the APL to a workable state that I want to do, but for the time being it all hinges on someone being able to help me with the actual coding.
Now as Blood Elf
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So how do you guys usually handle Mythic Gorefiends Gorefiend Spirit? Had a couple of pulls yesterday, mainly there was a bit of an issue having people swap and burst it down quick enough, but I think it could be done - regardless, hows the ideal tank swapping here?
I imagined it could be done by having the 1st tank go in, grab his add, get out, the 2nd tank taunts add, 1st tank taunts boss, since 1st tank can't get shadow of death again 2nd tank will go in regardless and 1st tank can then take over add / hopefully it'll be fucking dead by then - repeat swap on 2nd spirit and then restart the rotation after feast of souls?
My guild does it with me (Paladin) and co-tank is a Guardian druid and I tend to go inside first.
unless the add is dying within 10-15 seconds of coming out, taunt swap the debuff from the tank add, its basically the only thing that can lead to you dying
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Does anybody feel like posting a "new" BiS-list in here? The last one i've found was on page 299 in this thread, and one on page 277 by PTS - both of them date from before the 4T18 buff.
To show that i'm not only begging you, i'll list what i "think" what is BiS:
Head: T18
Neck: Archimonde
Shoulders: T18
Back: Xhul'horac
Chest: T18
Wrist: Xhul'horac
Hands: T18
Waist: Trash
Legs: Zakuun
Feet: Archimonde
Ring 1: Legendary
Ring 2: Mannoroth
Trinket 1: Iskar
Trinket 2: depends - usually WUE or LOV for survivability or DC or EDH for DPS
Mainhand: Xhul'horac
Offhand: Socrethar
With this set (on heroic) we would get something like 49,17% haste (raidbuffed with WUE), 21,86% mastery, 1216 BA. Assuming at least 1 Socket (+75 haste) and all haste-enchants one would reach haste-cap.
4pc seems mandatory, as dows ACP.
Any comments about this list? What would you change? Why?
Would this list apply for mythic too? Or does something change because overcapping haste?
Currently i wear this set with the exception of:
Neck: craftet (haste/BA)
Chest: T18 NH
Legs: craftet (haste/mastery)
Ring: MWF HFA-ring with socket (haste/BA)
Hands: T18 HWF with socket
I'm overcapping haste here, so i switched some enchants to mastery, reaching 50,17% haste raidbuffed-
Last edited by mmoc4e6710e527; 2015-08-19 at 10:09 AM.
But without WUE it's nearly impossible to reach haste cap, isn't it?
So should i go without haste cap then? My general thought was that it is still like "if you can reach haste cap, go for it - no matter what"?!
So you advise to better sit at ~38% haste and using LOV instead of WUE?
Now IDK all that much about stat weights and how close crit and multistrike is to mastery, but personally I'd much rather use the demonhilt sword off council with a lot of mastery, until we get to Socrethar and he drops Felstricken Sha'tari Crystalsword, which at least has mastery and crit.
You have to taunt swap multiple times. When your co-tank gets to ~5-7 stacks of Fel Flames, taunt the Gorebound Spirit and he can take the boss. When his stacks fall off, taunt the add off him and have him take the boss. Rinse and repeat.
By the time he goes down, the odd-numbered Gorebound Spirits need to be near-critical, since you will be overwhelmed by boss/add swings and stacks of Flames. Also you will probably want to move so as not to destroy your co-tank's corrupted spirit with your first two inevitable LoV procs.
The even-numbered Gorebound Spirits are a lot easier to handle, however, since they can survive into the Feast phase and you can continue swapping with your cotank until it gets passively cleaved/ring'd down.
I'm not gonna be using cleave trinkets in order to avoid destroying the corrupted spirit too soon. It happened a whole bunch of times yesterday when I was going in that I'd be immediately out again, so we pretty much made a call for no cleave trinkets.
We tried to swap it on 5-7 stacks, but it might also have been a case of us getting used to the fight on Mythic which simply resulted in the Gorefiend spirit being up for way too long. I was definitely having pulls where even with the swapping, when co-tank would go inside the Gorefiend Spirit would still be significant enough time from being dead so that I could risk going to 8-10 stacks.
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I mean real talk if you're playing correctly and you coordinate externals properly, you can easily survive 15+ stacks of Fel Flames - I do it basically every Gorefiend kill, even without WUE. You always have both AD and GoAK for the dangerous Gorebound Spirits, and there is no other point in the fight where they should be even remotely necessary.
I generally don't like LoV at all on Gorefiend because WUE outstrips it as a survivability trinket and the massive raid CDs used during Feast makes it hard to proc it even if you take a swim - and that's assuming you're not inadvertently breaking people out with it in the first place. If you're going for raw DPS on Gorefiend just use EDH or a BRF on-use trinket, and if not use WUE.
It's less about understanding and being able to write C++ and more about having time to dig through SimCraft's code. All large programs have their own interfaces (not as in "graphical user interface"; sort of abstraction layers for programmers, so they don't need to know what happens under the hood) which you need to understand if you want to modify their code.
Having said that, I remember some talking on monks' forums about the tanking module being pretty shit and that being the reason you don't see tanking sims for T18 on their website. So it's probably not worth your time unless they improve it vastly.