Am I correct in assuming that the buff that avengers shield give to SOTR puts it through a 1.20 multiplier? (I.E. 25% dmg reduction turns into 30% dmg reduction)
Am I correct in assuming that the buff that avengers shield give to SOTR puts it through a 1.20 multiplier? (I.E. 25% dmg reduction turns into 30% dmg reduction)
I wouldn't mind seeing Seals scrapped or made into passives given that they always try their best to railroad us into SoI anyway and never consider the interactions SoR has with stuff like EDH.
Off-topic it was time to move on to a raiding environment more in line with my own increasingly serious approach to the game.
Last edited by celinamuna; 2015-11-11 at 05:12 AM.
Rumour has it he was banned from OpenRaid for changing loot rules to suit himself and his friends.
https://www.youtube.com/watch?v=c9rZkVIBLqw
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Nice chat, but U are also forgetin something that may be crusial to cut-end end game level.
Artifacts.
How important U guess it will be to have it at "top" level constantly?
And more important, U like the looks?
So, having read a lot of the other class previews, I'm very confidant that we will have talents that will increase the complexity of the spec.
That being said, I think we should get ready to immediately give a ton of feedback on the new talents as soon as we know what they are. We have to communicate with the devs clearly and early that this rework is only acceptable if the more complex talents are substantially better than the passive ones for the entirety of Legion.
If the equivalent of Holy Shield ends up being better than the equivalent of Seraphim, then lots of paladins are going to have a very bad time.
I completely agree. Unfortunately the problem with them adding lots of talents that affect playstyle means that it's very likely that some are going to be better than others in all situations; or at least most situations. Sure there might be "take this talent for magic damage", or "take this talent for aoe", but yeah. I'll be sad if there are any specs where they're made less fun by taking talents but you have to take those talents because they're better. That's inevitable from Blizzard's point of view of course, because different people find different things fun - but I do hope it at least doesn't make easier things better.
Gotta be honest, both the Prot Warrior and Blood DK previews looked more interesting than Paladin.
They both still have resources (DK has 2, actually). And neither generates extra Runes or Rage by landing melee crits. =\
Ankleshanker, 110 Rogue, Aerie Peak US
Guys, mages cry tears and tears every time they're not top5 dps class.
And tier after tier they are top 5 dps class.
Also l0l at warriors and 90% dr for the nukes.
l0l at still having heroic strike
I mean Ignore Pain isn't gonna be 90%. It is shaman mastery but in DR form. It will be 90% if you are below 40% hp(if its direct copy of shaman mastery) and be almost 0% above 90% hp.
So it will actually be garbage unless you are almost dead. Granted this is all based on it being worded exactly like Shaman mastery and figuring it is the same.
i read it as similar to dampen harm- if the damage is above a threshold (say 30% of health) it will be reduced by 90%. i think if it were to be shaman mastery-esque it'd be more like WUE, that the next hit you take will be reduced based on the health it would take you to.
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