Got to say, I'm not hating Blessed Hammer as much as I thought I would...
Also, spoilers I guess? But the Prot artifact quest was SUPER short. Was a little disappointed...
Check out the blog I write for LEGENDARY Indie Label Flicknife Records:
Blog Thirty is live! In which we discuss our latest releases, and our great new line of T-shirts.
https://www.flickniferecords.co.uk/blog/item/30-blog-30
Those moments when you're glad to be an engineer and can use wormhole to howling fjord...
Too bad my mage isn't, had to fly from dragonblight to nexus the slow way (arcane artifact). Ele shaman was annoying too, there isn't even a fp near the end of vale of eternal blossoms to afk nicely.
It's just weird some artifact questlines duplicate itself or at least parts. Doing arcane mage one, seeing disc priests all over the place. Affli lock, seeing boomkins and UH DKs. Blood DK, seeing MM hunters. Wish they made it unique and not reuse any parts.
I am a Holy Paladin leveling as a Protection Paladin in Legion. I have a question concerning my artifact buid, as I am planning to invest 13 points in Truthguard.
As a Protection Paladin it seems to be best (as far as I have read in guides so far) to go straigt to the Tyr's Enforcer talent. This, however, requires 14 points in total.
Since I am going to play Holy Paladin as a main specc, does it make more sense to just invest 11 points to Bulwark of Order talent?
I plan on only tanking the occasional dungeon and using protection for solo content.
Thanks in advance for any advice! It's appreciated!
PS. Sorry, would have posted links to an Artifact calculator, but I don't have enough posts on this forum yet (not allowed to post URLs).
I wouldn't invest that many points in at all. With no major talents you can easily do anything besides mythic dungeons, and doing 11 points wouldn't necessarily be a huge setback on your main weapon, just unnecessary. Most healers I know are just getting the base artifact and leaving it baseline and dropping all their AP on their healer artifact.
Yeah, just go traitless. You can still pull 5+ and mow them down.
Not putting in points is pointless (ayyy)
The amount of AP needed to go from like 21 to 22 (or 22 to 23) is the same as going from 1 to 17 on alt artifact.
Getting an almost equal OS art > 1 point in MS.
From what I've read the consensus seems to be that investing 13 points in your off specc makes almost no difference (you'll have spent ~6000 artifact points with your first 13, and the 14th costs ~60000 artifact points itself).
I've decided to get the golden Bulwark of Order trait with my 11th point, since it's asorb has been buffed in the latest hotfix, and then switch to my Holy artifact.
Oddly enough, I agree with both comments. On the one hand, my lower health pool and the lockout nature of some of our CDs mean I have more to think about on my pally than my other tanks, but on the other hand I have more tools and a more versatile overall toolkit than any of my other tanks.
I've got a DK, Bear, and Warrior I'll probably play at some point, but for now my idea is to co-main my Paladin and Demon Hunter. The Demon Hunter drives more like a sports car, while my Paladin is the Cadillac - plenty of power and all the bells & whistles.
- - - Updated - - -
Yeah I did that poll and could have worded it better. I would agree with the low skill floor, high skill ceiling assessment.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Alright, I can't seem to find any answer on this, and whether or not I'm staring myself blind at Wowhead, but it says Judgment has a 12 sec cooldown and I can't find any passive or anything that reduces the cooldown, but my paladins Judgment has a CD of 5~ seconds
Haven't tried Holy or Ret yet, is the base CD 6 seconds for Prot but "hidden"?
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
http://www.wowhead.com/spell=53592/guarded-by-the-light
Gotta love all those hidden passives...Effect #5 Apply Aura: Modifies Cooldown (11)
Value: -50 milliseconds%
Affected Spells:
Judgment
Have new results with Consec Hammer and Crusader's Judgment.
But didnt' show anything new.
Can someone explain if I am doing something wrong with my class hall campaign?
I read that the Blood of our Enemy should take eight hours for each of the five missions... My first mission was eight hours, but my second one was ONE DAY and eight hours. Did they change it, am I doing something wrong? My current mission started last night at like 6pm and it still has over thirteen hours left.
Really hope that's a bug, just started this quest myself and I was annoyed when I thought it was 8 hours per quest, if it's 1 day 8 hours... Well, fuck that.
Although, there is an enemy debuff that increases the time missions take to complete, did you counter all the enemies when you sent the mission off? I can't see it adding a whole freaking DAY to completion time, but I wouldn't put anything past them at this point.
Check out the blog I write for LEGENDARY Indie Label Flicknife Records:
Blog Thirty is live! In which we discuss our latest releases, and our great new line of T-shirts.
https://www.flickniferecords.co.uk/blog/item/30-blog-30
Commander Born won't let me recruit any Silver Hand Knights ever since he showed up.
Check out the blog I write for LEGENDARY Indie Label Flicknife Records:
Blog Thirty is live! In which we discuss our latest releases, and our great new line of T-shirts.
https://www.flickniferecords.co.uk/blog/item/30-blog-30