This is an index for all the Goblins and Gnomes expansion cards. Actual card pictures won’t be displayed because having 130+ card pictures would be nuts (and bolts.) If you have constructive criticism of the layout and such to improve it, go ahead and post about it and I'll see what I can do to make this thread better.
The page I'm basing all this information on is http://www.hearthpwn.com/cards?displ...r-unreleased=1. I'm compiling it here so there's another resource.
Contents:
1. Neutral collectible cards by rarity then alphabetical
2. Class collectible cards by rarity then alphabetical
3. Uncollectible cards by alphabetical (and possibly class if need be)
4. Collectible and Uncollectible cards before GVG that are becoming Mech
1. Neutral collectible cards
Commons:
Annoy-o-Tron: Minion | 2 mana 1 Attack 2 Health | Taunt Divine Shield | Mech
Antique Healbot: Minion | 5 mana 3 Attack 3 Health | Battlecry: Restore 8 Health to your hero. | Mech
Burly Rockjaw Trogg: Minion | 4 mana 3 Attack 5 Health | Whenever your opponent casts a spell, gain +2 Attack.
Clockwork Gnome: Minion | 1 mana 2 Attack 1 Health | Deathrattle: Add a Spare Part car to your hand. | Mech
Cogmaster: Minion | 1 mana 1 Attack 2 Health | Has +2 Attack while you have a Mech.
Explosive Sheep: Minion | 2 mana 1 Attack 1 Health | Deathrattle: Deal 2 damage to all minions. | Mech
Flying Machine: Minion | 3 mana 1 Attack 4 Health | Windfury | Mech
Force-Tank MAX: Minion | 8 mana 7 Attack 7 Health | Divine Shield | Mech
Gilblin Stalker: Minion | 2 mana 2 Attack 3 Health | Stealth
Gnomeregan Infantry: Minion | 3 mana 1 Attack 4 Health | Charge Taunt
Lost Tallstrider: Minion | 4 mana 5 Attack 4 Health | Beast
Mechanical Yeti: Minion | 4 mana 4 Attack 5 Health | Deathrattle: Give each player a Spare Part. | Mech
Mechwarper: Minion 2 mana 2 Attack 3 Health | Your Mechs cost (1) less. | Mech
Micro Machine: Minion 2 mana 1 Attack 2 Health | At the start of each turn, gain +1 Attack. | Mech
Ogre Brute: Minion | 3 mana 4 Attack 4 Health | 50% chance to attack the wrong enemy.
Piloted Shredder: Minion | 4 mana 4 Attack 3 Health | Deathrattle: Summon a random 2-cost minion. | Mech
Puddlestomper: Minion | 2 mana 3 Attack 2 Health | Murloc
Salty Dog: Minion | 5 mana 7 Attack 4 Health | Pirate
Ship's Cannon: Minion | 2 mana 2 Attack 3 Health | Whenever you summon a Pirate, deal 2 damage to a random enemy.
Spider Tank: Minion | 3 mana 3 Attack 4 Health | Mech
Stonesplinter Trogg: Minion | 2 mana 2 Attack 3 Health | Whenever your opponent casts a spell, gain +1 Attack.
Tinkertown Technician: Minion | 3 mana 3 Attack 3 Health | Battlecry: If you control a Mech, gain +1/+1 and put a Spare Part in your hand.
Rares:
Arcane Nullifier X-21: Minion | 4 mana 2 Attack 5 Health | Taunt Can't be targeted by spells or Hero Powers. | Mech
Bomb Lobber: Minion | 5 mana 3 Attack 3 Health | Battlecry: Deal 4 damage to a random enemy minion.
Gnomish Experimenter: Minion | 3 mana 3 Attack 2 Health | Battlecry: Draw a card. If it’s a minion, transform it into a Chicken.
Goblin Sapper: Minion | 3 mana 2 Attack 4 Health | Has +4 Attack while your opponent has 6 or more cards in hand.
Illuminator: Minion | 3 mana 2 Attack 4 Health | If you control a Secret at the end of your turn, restore 4 Health to your hero.
Jeeves: Minion | 4 mana 1 Attack 4 Health | At the end of each player’s turn, that player draws until they have 3 cards. | Mech
Kezan Mystic: Minion | 4 mana 4 Attack 3 Health | Battlecry: Take control of a random enemy Secret.
Lil' Exorcist: Minion | 3 mana 2 Attack 3 Health | Taunt Battlecry: gain +1/+1 for each enemy Deathrattle minion.
Madder Bomber: Minion | 5 mana 5 Attack 4 Health | Battlecry: Deal 6 damage randomly split between all other characters.
Target Dummy: Minion | 0 mana 0 Attack 2 Health | Taunt | Mech
Epics:
Clockwork Giant: Minion | 12 mana 8 Attack 8 Health | Costs (1) less for each card in your opponent’s hand. | Mech
Enhance-o Mechano: Minion | 4 mana 3 Attack 2 Health | Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) | Mech
Fel Reaver: Minion | 5 mana 8 Attack 8 Health | Whenever your opponent plays a card, discard the top 3 cards of your deck. | Mech
Hobgoblin: Minion | 3 mana 2 Attack 3 Health | Whenever you play a 1-Attack minion, give it +2/+2.
Junkbot: Minion | 5 mana 1 Attack 1 Health | Whenever a friendly Mech dies, gain +2/+2. | Mech
Mini-Mage: Minion | 4 mana 4 Attack 1 Health | Stealth Spell Damage +1
Piloted Sky Golem: Minion | 6 mana 6 Attack 4 Health | Deathrattle: Summon a random 4-cost minion. | Mech
Recombobulator: Minion | 2 mana 3 Attack 2 Health | Battlecry: Transform a friendly minion into a random minion with the same Cost.
Legendaries:
Blingtron 3000: Minion | 5 mana 3 Attack 4 Health | Battlecry: Equip a random weapon for each player. | Mech
Dr. Boom: Minion | 7 mana 7 Attack 7 Health | Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode.
Foe Reaper 4000: Minion | 8 mana 6 Attack 9 Health | Also damage the minions next to whomever he attacks. | Mech
Gazlowe: Minion | 6 mana 3 Attack 6 Health | When you cast a 1-mana spell, add a random Mech to your hand.
Hemet Nesingwary: Minion | 5 mana 6 Attack 3 Health | Battlecry: Destroy a Beast.
Mekgineer Thermaplugg: Minion | 9 mana 9 Attack 7 Health | Whenever an enemy minion dies, summon a Leper Gnome. | Mech
Mimiron’s Head: Minion | 5 mana 4 Attack 5 Health | At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. | Mech | (Clarifications: Mimiron’s Head itself counts towards the 3 required mechs on the field. (Source))
Mogor the ogre: Minion | 6 mana 7 Attack 6 Health | All minions have a 50% chance to attack the wrong enemy.
Sneed’s Old Shredder: Minion | 8 mana 5 Attack 7 Health | Deathrattle: Summon a random legendary minion. | Mech | (Clarifications: Can only summon collectible legendaries. Can’t summon Finkle Einhorn, V-07-TR-0N, or Mr. Bigglesworth, etc.)
Toshley: Minion | 6 mana 5 Attack 7 Health | Battlecry and Deathrattle: Add a Spare Part card to your hand.
Troggzor the Earthinator: Minion | 7 mana 6 Attack 6 Health | Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg.
2. Collectible class cards:
Druid:
Common:
Anodized Robo Cub: Minion | 2 mana 2 Attack 2 Health | Taunt | Choose One - +1 Attack; or +1 Health. | Mech
Druid of the Fang: Minion | 5 mana 4 Attack 4 Health | Battlecry: If you have a Beast, transform this card into a 7/7.
Rare:
Grove Tender: Minion | 3 mana 2 Attack 4 Health | Choose one - Give each player a Mana Crystal; or Each player draws a card.
Mech-Bear-Cat: Minion | 6 mana 7 Attack 6 Health | Whenever this minion takes damage, add a Spare Part card to your hand. | Mech
Recycle: Spell | 6 mana | Shuffle an enemy minion into your opponent's deck.
Epic:
Dark Wispers: Spell | 6 mana | Choose one - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. (Name pun intended)
Tree of Life: Spell | 9 mana | Restore all characters to full Health.
Legendary:
Malorne: Minion | 7 mana 9 Attack 7 Health | Deathrattle: Shuffle this minion into your deck.
Hunter:
Common:
Cobra Shot: Spell | 5 mana | Deal 3 damage to a minion and the enemy hero.
Glaivezooka: Weapon | 2 mana 2 Attack 2 Durability | Battlecry: Give a random friendly minion +1 Attack.
Rare:
Call Pet: Spell | 2 mana | Draw a card, if it's a Beast it costs (4) less.
King of Beasts: Minion | 5 mana 2 Attack 6 Health | Taunt. Battlecry: Gain +1 Attack for each other Beast you have. | Beast | (Expect this to be called Mufasa.)
Metaltooth Leaper: Minion | 3 mana 3 Attack 3 Health | Battlecry: Give your other Mechs +2 Attack. | Mech
Epic:
Feign Death: Spell | 2 mana | Trigger all Deathrattles on your minions.
Steamwheedle Sniper: Minion | 2 mana 2 Attack 3 Health | Your Hero Power can now target minions.
Legendary:
Gahz'rilla: Minion | 7 mana 6 Attack 9 Health | Whenever this minion takes damage, double its attack.
Mage:
Common:
Flamecannon: Spell | 2 mana | Deal 4 damage to a random enemy minion.
Snowchugger: Minion | 2 mana 2 Attack 3 Health | Freeze any character damaged by this minion. | Mech
Rare:
Goblin Blastmage: Minion | 4 mana 5 Attack 4 Health | Battlecry: If you control a Mech, deal 4 damage randomly split among enemy characters.
Soot Spewer: Minion | 3 mana 3 Attack 3 Health | Spell Damage +1 | Mech
Unstable Portal: Spell | 2 mana | Add a random minion to your hand. It costs (3) less.
Epic:
Echo of Medich: Spell | 4 mana | Put a copy of each friendly minion into your hand.
Wee Spellstopper: Minion | 4 mana 2 Attack 5 Health | Adjacent minions can't be targeted by spells or Hero Powers.
Legendary:
Flame Leviathan: Minion | 7 mana 7 Attack 7 Health | When you draw this, deal 2 damage to all characters. | Mech
Paladin:
Common:
Seal of Light: Spell | 2 mana | Restore 4 Health to your hero and gain +2 Attack this turn.
Shielded Minibot: Minion | 2 mana 2 Attack 2 Health | Divine Shield | Mech
Rare:
Cobalt Guardian: Minion | 5 mana 6 Attack 3 Health | Whenever you summon a Mech, obtain Divine Shield. | Mech
Muster for Battle: Spell | 3 mana | Summon three 1/1 Silver Hand Recruits, Equip a 1/4 Weapon.
Scarlet Purifier: Minion | 3 mana 4 Attack 3 Health | Battlecry: Deal 2 damage to all minions with Deathrattle.
Epic:
Coghammer: Weapon | 3 mana 2 Attack 3 Durability | Battlecry: Give a random friendly minion Divine Shield and Taunt.
Quartermaster: Minion | 5 mana 2 Attack 5 Health | Battlecry: Give your Silver Hand Recruits +2/+2.
Legendary:
Bolvar Fordragon: Minion | 5 mana 1 Attack 7 Health | Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
Priest:
Common:
Shrinkmeister: Minion | 2 mana 3 Attack 2 Health | Battlecry: Give a minion -2 Attack this turn.
Velen’s Chosen: Spell | 3 mana | Give a minion +2/+4 and Spell Damage +1.
Rare:
Light of the Naaru: Spell | 1 mana | Restore 3 Health. If the target is still damaged, summon a Lightwarden.
Shadowboxer: Minion | 2 mana 2 Attack 3 Health | Whenever a character is healed, deal 1 damage to a random enemy. | Mech
Upgraded Repair Bot: Minion | 5 mana 5 Attack 5 Health | Battlecry: Give a friendly Mech +4 Health.
Epic:
Lightbomb: Spell | 6 mana | Deal damage to each minion equal to its Attack.
Shadowbomber: Minion | 1 mana 2 Attack 1 Health | Battlecry: Deal 3 damage to each hero.
Legendary:
Vol'jin: Minion | 5 mana 6 Attack 2 Health | Battlecry: Swap Health with another minion.
Rogue:
Common:
Goblin Auto-Barber: Minion | 2 mana 3 Attack 2 Health | Battlecry: Give your weapon +1 Attack. | Mech
Tinker's Sharpsword Oil: Spell | Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack.
Rare:
Iron Sensei: Minion | 3 mana 2 Attack 2 Health | At the end of your turn, give another friendly Mech +2/+2. | Mech
Ogre Ninja: Minion | 5 mana 6 Attack 6 Health | Stealth 50% chance to attack the wrong enemy.
One-eyed Cheat: Minion | 2 mana 4 Attack 1 Health | Whenever you summon a Pirate, gain Stealth.
Epic:
Cogmaster's Wrench: Weapon | 3 mana 1 Attack 3 Durability | Has +2 Attack while you have a Mech.
Sabotage: Spell | 4 mana | Destroy a random enemy minion. Combo: And your opponent's weapon.
Legendary:
Trade Prince Gallywix: Minion | 6 mana 5 Attack 8 Health | Whenever your opponent casts a spell, gain a copy of it and give them a Coin.
Shaman:
Common:
Crackle: Spell | 2 mana | Deal 3-6 damage Overload: (1)
Whirling Zap-o-matic: Minion | 2 mana 3 Attack 2 Health | Windfury | Mech
Rare:
Dunemaul Shaman: Minion | 4 mana 5 Attack 4 Health | Windfury, Overload: (1) 50% chance to attack the wrong enemy.
Powermace: Weapon | 3 mana 3 Attack 2 Durability | Deathrattle: Give a random friendly Mech +2/+2.
Vitality Totem: Minion | 2 mana 0 Attack 3 Health | At the end of your turn, restore 4 Health to your hero. | Totem
Epic:
Ancestor's Call: Spell | 4 mana | Put a random minion from each player's hand onto the battlefield.
Siltfin Spiritwalker: Minion | 4 mana 2 Attack 5 Health | Whenever another friendly Murloc dies, draw a card. Overload: (1) | Murloc
Legendary:
Neptulon: Minion | 7 mana 7 Attack 7 Health | Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Warlock:
Common:
Darkbomb: Spell | 2 mana | Deal 3 damage.
Floating Watcher: Minion | 5 mana 4 Attack 4 Health | Whenever your hero takes damage on your turn, gain +2/+2. | Demon
Rare:
Fel Cannon: Minion | 4 mana 3 Attack 5 Health | At the end of your turn, deal 2 damage to a non-Mech minion. | Mech
Imp-losion: Spell | 4 mana | Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Mistress of Pain: Minion | 2 mana 1 Attack 4 Health | Whenever this card deals damage, restore that much Health to your hero. | Demon
Epic:
Anima Golem: Minion | 6 mana 9 Attack 9 Health | At the end of each turn, destroy this minion if it's your only one. | Mech
Demonheart: Spell | 5 mana | Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.
Legendary:
Mal'Ganis: Minion | 9 mana 9 Attack 7 Health | Your other demons have +2/+2. Your hero is Immune. | Demon
Warrior:
Common:
Ogre Warmaul: Weapon | 3 mana 4 Attack 2 Durability | 50% chance to Attack the wrong enemy.
Warbot: Minion | 1 mana 1 Attack 3 Health | Enrage: +1 Attack. | Mech
Rare:
Screwjank Clunker: Minion | 4 mana 2 Attack 5 Health | Battlecry: Give a friendly Mech +2/+2. | Mech
Shieldmaiden: Minion | 6 mana 5 Attack 5 Health | Battlecry: Gain 5 Armor.
Siege Engine: Minion | 5 mana 5 Attack 5 Health | Whenever you gain Armor, give this minion +1 Attack. | Mech
Epic:
Bouncing Blade: Spell | 3 mana | Deal 1 damage to a random minion. Repeat until a minion dies. | (Clarifications: If bouncing Blade is unable to kill any minions due to an effect like Commanding Shout, it will stop when all minions are at 1 Health. (Source.))
Crush: Spell | 7 mana | Destroy a minion. If you have a damaged minion, this costs (4) less.
Legendary:
Iron Juggernaut: Minion | 6 mana 6 Attack 5 Health | Battlecry: Shuffle a Mine into your opponent's desk. When drawn, it explodes for 10 damage. | Mech
3. Uncollectible cards:
Spare part common cards gained from Clockwork Gnome and Tinkertown Technician:
Armor Plating: Spell | 1 mana | Give a minion +1 Health. | (Spare part token)
Emergency Coolant: Spell | 1 mana | Freeze a minion. | (Spare part token)
Finicky Cloakfield: Spell | 1 mana | Give a friendly minion Stealth until your next turn. | (Spare part token)
Reversing Switch: Spell | 1 mana | Swap a minion’s Attack and Health. | (Spare part token)
Rusty Horn: Spell | 1 mana | Give a minion Taunt. | (Spare part token)
Time Rewinder: Spell | 1 mana | Return a friendly minion to your hand. | (Spare part token)
Whirling Blades: Spell | 1 mana | Give a minion +1 Attack. | (Spare part token)
Commons:
Boom Bot: Minion | 1 mana 1 Attack 1 Health | Deathrattle: Deal 1-4 damage to a random enemy minion. | Mech | (Summoned through Dr. Boom’s Battlecry.)
Legendary uncollectible:
V-07-TR-0N: Minion | 8 mana 4 Attack 8 Health | Charge, Mega-Windfury (Can Attack four times a turn.) | (Can only be summoned through the effect of Mimiron’s Head.)
4a. Collectible cards gaining the Mech type:
Alarm-o-Bot
Demolisher
Harvest Golem
4b. Uncollectible cards gaining the Mech type:
Damaged Golem (Gained from Harvest Golem)
Mechanical Dragonling (Gained from Dragonling Mechanic)
Emboldener 3000 (Gained from Gelbin Mekkatorque)
Homing Chicken (Gained from Gelbin Mekkatorque)
Poultryizer (Gained from Gelbin Mekkatorque)
Repair Bot (Gained from Gelbin Mekkatorque)