Anybody agree that the energy cost on this talent is too high? I believe it should be equal to Eviscerate in terms of cost, so many times in combat I'm waiting to have enough energy for it.
Anybody agree that the energy cost on this talent is too high? I believe it should be equal to Eviscerate in terms of cost, so many times in combat I'm waiting to have enough energy for it.
DFA sounded great in theory, using it in game it seemed like a DPS loss instead of just using normal attacks. For a 5 CP ability...it seemed weak.
The problem is it isn't at all competitive with the other level 100 talents for combat at an increased cost. In its current (maybe bugged) state DfA does appear to be the strongest talent on that tier for combat but thats almost entirely on the strength of the extra cp gen and not because of the bonus evis damage and pulse damage.
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For all we know that's intended. It's not like it was a secret that the "normal" version was a DPS loss from theorycrafting. It could be a bug that they're not fixing on purpose because it would suck otherwise, or they could just be oblivious. All 3 seem plausible to me.
You get most (all) of the energy back by the time the move finishes and you get refunded the 25 energy anyway, and I do find myself waiting around for it often. I have a few openers worked out now where I don't have to wait for it, but really I agree it shouldn't cost so much, especially when it's used as a gap closer.
The fact that it fails to even hit quite often and also CCs yourself for a couple seconds are other issues.
Really though, I don't think ANY of our finishers should have an energy cost at all. We're already paying for them with combo points.
Death from Above refunds 1 cp per target hit with the AE component.
I agree at our current haste levels, DfA can take a lifetime to accumulate energy.. I imagine by the end of the expansion it will be good to have an energy dump. Either way, sick of seeing hunters and warriors facerolling their way to dps victory.