I'm not sure if any other rogue has also noticed this, but when I personally try to use the Survivor's Bag of Coins, an error message pops saying "you can't use that here". Not sure if this is a bug or not.
DfA ruthlessness providing 2 + Number of targets
Non-damaging abilities appear to proc ruthlessness
Out of combat HaT
Vanish glyph + Subterfuge bug is back
Lethal poisons being removed on talent, glyph and spec change
Stealth is broken by the smallest things including the ancient combat pulse bug
Ruthlessness CD reduction doesn't work all the time. Particularly noticeable with MfD.
DfA can port you under the world resulting in a long period of endless DCs.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
...why is the DFA thing a bug? Just gonna copy/paste some thoughts I had about the whole thing from my guild forums:
There's two hits to Death From Above; the up-swing, which propels you into the air for a second, then the down-swing, which sends you crashing back down onto the target (or close to the target, depending on how far you are from them). The up-swing is an AoE finisher that consumes your CP, and the down-swing is an Eviscerate on your primary target.
There's also Ruthlessness, which reads as "For each combo point spent, your damaging finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and all your finishing moves have a 20% chance to grant a combo point and restore 25 Energy." To rephrase from that, your finishers have a 20% chance per CP spent to refund a CP.
On a single target fight, DFA is giving you a combo point for using it (standard Ruthlessness proc), and it's giving you another combo point for the Eviscerate that has been attached onto the coming-down animation (another standard Ruthlessness proc). This means DFA is refunding 2 CPs every time you use it on a single-target fight.
On a multi-target fight, the single-target mechanics still apply. You get a CP for activating it on your primary target and the CP for Eviscerate at the end, but the game is recognizing the AoE finisher as a finisher on each target. This means you get 2 CPs refunded, then an extra CP for each target hit by the initial 8-yard-range DFA activation.
To me, if Ruthlessness is tracking DFA as a finisher on each target, then it seems like it's working as intended.
DFA bug (?) is one of those things that I wish to stay. Even if it's a bug, it makes things more fun.
Revealing Strike tooltip on the target says "101% chance to generate an extra combo point" (don't know if this is just me?)
Two things for me with Bandit's Guile, 1) Tooltip while in Deep Insight still say's 30%. 2) Even worse though, is my eviscrates are hitting for exactly the same no matter my insight. No insight, 15K, Deep Insight, 15K.
I'd like to stop getting killed during killing spree or DfA when I can't position my rogue.
Hello! I think you should create macros to cancel those attacks then .
I just did a test for both macros, as I wasn't sure if cancelaura for DFA would work, but it does (I think you need to cancel before the character starts "diving" back to the ground)
These are the macros just in case you dont know:
/cancelaura Killing Spree
/cancelaura Death From Above
Hopefully, you can bind them on the same key u have those attacks (but add a modifier like shift).
Good luck!
Oh btw, and this is minor as F. When you enter stealth mode with Goren Garb (toy), you stop rolling
Where does the 3rd CP come from then on single target by that logic?
I don't think this is intended as there is no word about that in the DfA tooltip and it can't be just ruthlessness because of the number of targets hit variable.
What I also dislike about DfA is that it sets all your other stuff on a 2s CD. I have Weak Auras to remind me when I get major CDs back, including Vanish Prep and Smoke bomb and they all keep getting triggered after Using DfA if they were rdy before that. Kinda annoying, not sure how to fix my WAs to not do that.
I hate the Cloak and Dagger bug where you Cheap Shot someone on a mount and then seems to miss.
The target is then not stunned, cheapshot is on CD and the rogue is standing there unstealthed like a moron out in the open.
I was flung outside the world in that boss fight that has the big guy charging around and a small goblin that repositions?
I used killing spree and then the goblin did his thing where he goes up on a high position, and that put me outside the dungeon, dead falling forever.
with empowered bandit's guile - deep insight tooltip says only 30% more dmg.
also i don't know if its a bug but recuperate doesn't proc multistrikes isn't that consider a heal ? Multistrike tooltip : "Grants two % chances to deliver extra attacks or heals for 30% of normal value."
During challenge modes yesterday I noticed how much ruthlessness is actually bugged. For me I got 100% fail rate to shave off 20s of my cds when I used Dfa -> Evi as fast as possible and both at 5CP. I submitted a bug report... maybe they can be arsed to fix this before raids go live when enough of us post bug reports about it.
Anyways, for the lazy here is my submission ticket. Disclaimer: English is not my first language so there might be some spelling errors/other errors.
'When I use 2 Damaging finishers in a quick succession Ruthlessness will not "register" and I will not get 20s off of my Damage Cds and get instead only 10.
Most notably is the Order: Death from Above -> Eviscerate. I get 100% fail rate with that skill order.'
Edit: Just tested this on the 3 Raidtest dummies in Orgrimmar and still 100% fail rate when used "too fast"
Last edited by mmoc7df6ba81a8; 2014-11-28 at 03:17 PM.
I can't pinpoint it exactly, but I sometimes have similar problems when using evisc -> mfd evisc "too fast". I think it was the same in MoP when doing 2x evisc with 5cp + 5 anticipation stacks, just it was easier to avoid and less annoying than with DfA/MfD.