It's like this thread should be renamed "Bugs with combat."
Stealth cooldown does not begin until after Subterfuge ends.
What I've noticed just in the last few days.
Stealth is still breaking randomly on it's own.
Killing Spree has an occasional issue of canceling early. (While the Targeted NPC is still alive.)
Blade Flurry when Toggling OFF while the 'Activation' CD is enabled, has to be clicked 3 or 4 times before it will finally turn off.
The Pick-pocketing item to summon the NPC will continue to drop from NPC's when pick pocketing them when the item is in your bank (Even though you can only have one at at a time.)
Super Sticky Bomb looks exactly like Faerie Fire but can't be cloaked off, although there's no way to know which is on you without mousing over it.
- - - Updated - - -
Death from Above in Highmaul Colliseum is an instant loss.
Somehow, not sure how (yet) my poisons are randomly dropping...
do you guys know if anticipation stacks not transferring correctly after using Slice and dice is intended or bugged?
Every time I use it at like 5+ combo points I use up those 5 combo points I have but the anticipation stacks stay as anticipation, can't use them, have to pool another 5 to get access to those from anticipation which is kinda sad :c
FFFFF...
Some of these I can't even tell if they are actual bugs, or just the Dev's intentionally doing silly things...
Glyph of Energy Flows does not work with Twin Orgron Whirlwind.
Maybe intended maybe not.
OK am I the only rogue that plays with sound enabled or is it only me that has no sound connected with poisons,
Before the WoD prepatch hitting target with poison applied had a bass heavy boom, rupture ticks also gave the same audio feedback, but since then the only audio connected to poisons is when applying them. There is now no difference in sound wether poisons are present or missing