So what stat priority is now?
More mastery cause we will be purrifying more? Or more crit and haste cause stagger amount is enough for now? Or versitility cause of beffed guard?
So what stat priority is now?
More mastery cause we will be purrifying more? Or more crit and haste cause stagger amount is enough for now? Or versitility cause of beffed guard?
Many people confirm it is buffed to 30%
The Stagger buff clearly pushes Mastery further ahead. Stagger is an odd mechanic in that it's an additive pseudo-damage reduction. Going from 40 to 41% Stagger is a 1.67% damage reduction, but going from 50% to 51% Stagger is a 2% damage reduction. The Stagger buff makes mastery even better than it was before, and haste is still irrelevant because Serenity provides more chi than you can reasonably use to Purify with. Crit/Vers/MS don't really change at all, Mastery is just more valuable than it used to be because its damage reduction is just plain better.
The Guard buff, funnily enough, also makes Mastery even better (and Versatility too). All AP increases (Agi, BA, Mastery) and Versatility increase Guard, but Guard cannot crit or multistrike so those stats have no bearing on its strength.
Before it was debatable, but now we should all bow in reverence to our one true savior, Mastery. It's just the best stat flat-out for survivability in all circumstances now. It would be incredibly difficult to argue that any other stat would be better.
As for everything else, Versatility got a slight bump with the Guard buff, but the rest is mostly the same. Haste is still bad, Bonus Armor is still king, and Crit/MS are still at the mercy of individual fight mechanics to determine their usefulness.
*Pending actual support from SimC once its update is released, but I don't see any reason why this wouldn't be true.
Edit: @Angarin it was hotfixed just a few hours ago and confirmed via in-game testing. Tooltips cannot be hotfixed so it will remain wrong until a patch, but the long story short is that BrM has 10% more Stagger than before and Guard was doubled.
Last edited by Totaltotemic; 2014-11-25 at 09:19 AM.
So then:
BA->mastery->crit->agi->versi->MS right?
Does multistrike crits proc elusive brew?
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Also, why not to look at chi explosion and not serenity now? With 3 chi it also purifies us
I mean that currently with mastery buff we will neen to purify more frequently so in this case chi explosion can be more valuable.
MS does not proc EB, Crit and Haste are the only ways to increase EB generation.
Agi really doesn't belong in a stat priority at all since it's never in conflict with secondary stats. Bonus Armor should be on all trinkets, and no trinkets have both Bonus Armor and Agility, so there really isn't a place on gear to even be comparing Agi to anything else that would make sense. As for what is best between Vers/Crit/MS, it's debatable and changes depending on the fight. Vers is more reliable, yet far less damage and self healing. MS is more self healing, but becomes undervalued with movement. Crit is good against AAs, but doesn't do anything against anything that isn't an AA, so how good it is depends on how much of a fight is actually AAs.
CE is a noob trap; yes it purifies at 3 chi, but you could have also just used Serenity and had 1+ minutes of Shuffle and PB'd 3 times in a row because you can ignore BoK at that point. More Stagger is actually better for Serenity than it is for CE because you don't purify very much with CE. Its only benefit is damage.
And what if it's a heavy magic damage boss? Is soul dance passive worth it? How to maintain shuffle and purify then?
In this case I'll be difficult to cast also guard
How so? Cast guard at the right time, always have 2 chi pooled assuming you have serenity, and just be ready to use it for a high damage ability or just in an "oh-shit" scenario.
I only have trouble fitting guard in, if I'm using soul dance for magic fights like gug'rokk
If you run soul dance you can always swap out to chi brew for when you need guards.
This is kinda the wrong way to look at purify. You don't purify at a specific number - ideally, you purify after every hit, or as close to that as practical while maintaining shuffle. You can adjust to add more BoKs during low damage phases to stockpile purifies for later or just to output more DPS, but that doesn't change with your stagger value.
If you had a total of, say, 30% stagger before, and you now have 40%, and you purify exactly the same amount as you did before, you still take significantly reduced damage, both burst and overall.
On main topic: I'm actually wondering if this will push up the value of crit. Getting required levels of EH to survive what "burst" remains in the game is pretty trivial in WoD, and reducing overall damage taken is becoming so much more important given the new healing model. I know it's somewhat blasphemous to say "hey, pay attention to damage taken!", but the whole reason that monks feel so "squishy" right now isn't because we fall over dead - that rarely happens if you're playing right - but because we require more attention from the healers more often. When you're not really in danger of dying in the next couple hits even at 50% health, optimizing on TMI doesn't paint the picture as well as it did in MoP.
The potency of added crit up to ~30-35% (depending on haste) can't really be overlooked. I'm mostly musing here, but something worth experimenting with.
Last edited by Shamanberry; 2014-11-25 at 12:28 PM.
When did we get buffed and why haven't I seen anything about this? I have been running WW in heroics until I get better gear so I don't punish pug healers... would be nice if I had a little more control over my damage intake.
It's relevant if you're trying to decide between two items of differing ilvls, with the higher ilvl one having less valuable secondaries.
Also, some Bonus Armor trinkets are itemized extremely poorly to the point that I think it has to be a mistake. I'm pretty sure Captive Micro-Aberration beats out Pol's Blinded Eye, and Pillar of the Earth makes both of them look worthless.
Also what about versitility? For example 30% of it lows both magic and physical damage by 15% and boosts guard by 30%
Is it right that 30% mastery lowes only melee damage by 30%?
Last edited by iShadowfax; 2014-11-25 at 12:54 PM.
I'm not finding any info on this rumored shuffle buff. Anyone care to link?