I was just going through the loot tables in Highmaul and Blackrock Foundry, and it seems like there's a lot of situations where we're going to have to basically pick a piece of gear based on which piece has the better least-desirable stat, or the best of a bad situation.
A few pieces have BA + Mastery, or Mastery + Crit, but a ton of the pieces have Mastery + Vers./Haste/MS, or some such combination. Once in BF, it might not be as problematic due to the Tier pieces being available, but it seems like we're going to have to take a lot of pieces with undesirable stats because there simply isn't anything else available at that ilvl.
I still don't really understand why they got rid of reforging. It would be perfect for situations like this, where we could essentially just reforge the haste/MS/vers. into crit/mastery or whatever other stat you would prefer. They got rid of hit/exp. to make it easier to discern between upgrades, and not have to mess around calculating reforging combinations, which is great. But then they go and remove reforging entirely, leaving us to have to take pieces that could be very marginal upgrades because they may provide a secondary stat that we don't really want, while providing something we need (BA, Mastery etc.).
Maybe I'm way off on this, or missing something completely. In fact, it's very likely that's the case. I was just looking through the loot table, and wasn't really finding a ton of pieces that were mouth-wateringly good, statwise.
Anyone else notice this or have any thoughts on the matter?