Valyrian;
Is there a way you could potentially, maybe, create three threads per day that actually contain something in the direction of content? Engagement? Right now, your daily pattern is>
- Find gamerelated news
- Grab the URL
- Grab one or two Quotes
- Don't give an opinion
- Ask people what they think
- That times 3
In responses, you often come off as slightly more talkative and you normally at least try to write down something coherent. But your threads man, it's ridiculous. This forum is not the Valyrian Stormclaw board. Try to try a little less hard to be interesting and just follow the actually interesting topics
You're sort of describing psuedo-random number generation. Math nerds can clearly explain exactly how it works, but in practice it "weights" each pull of the slot machine so that the more times you fail, the more your chance of succeeding increases... I guess until success is virtually guaranteed (I don't think it ever strictly goes from 0 to 1 in terms of probability; ask a math nerd.) Like if you have a 15% chance to crit something, your first swing's chance will actually be much lower than 15%... then after a couple of regular hits, it's around 15%, and if you get a few more regular hits, your chance to crit will be like 40% or something, until you eventually do crit, and it resets.
In terms of loot, the best way of doing it is simply making it currency based and removed the RNG. Progression-related stuff should never be up to random chance; leave the super rare drops type stuff for cosmetic stuff and other goodies that don't really affect gameplay.
Do you mean RNG just in reference to loot drops or in general? Because most games would be quite boring or not function at all without RNG .
On a side-note of RNG with loot, drop chance doesn't bother me but I do miss random (within a set range of course) stats on items in MMO's.
Her hall is called Eljudnir,
her dish is Hunger,
her knife is Famine,
her slave is Lazy,
and Slothful is her woman servant.
The archenemy of mmos is the developers themselves
“Snow can only live in the winter. When it nears a fire, it dies. That is its life. It may yearn for summer, but… it can only desire it. In my hand, the snow becomes water, because this is not its world….”“The boundless Heavens and Earth are the final resting place of all living things. Life is like a journey, filled with various scenery, various paths.
“Snow can only live in the winter. When it nears a fire, it dies. That is its life. It may yearn for summer, but… it can only desire it. In my hand, the snow becomes water, because this is not its world….”“The boundless Heavens and Earth are the final resting place of all living things. Life is like a journey, filled with various scenery, various paths.
Gating content is the archenemy IMO, I hate waiting around before I can have fun.
I've never really role-played in WoW or anything else but this makes perfect sense.
Oh and rng should be tweaked for old content to reward persistence. It's frustrating when you try hard at something that isn't really relevant anymore and yet never get rewarded when a bunch of people around you don't even have a clue and get rewarded by dumb luck.
Facilis Descensus Averno
It's inevitable if you're playing an MMO where all of the content is end-game. This isn't a problem for games like Guild Wars 2, or EVE Online, but for "traditional" or "theme park" MMOs like WoW or FF14, it's something that's just part of how they're run.
I think the first developer to figure out how to still have the theme park experience without designing it around repeatedly doing the same dungeons and raids for the 3-4 months between each content push is going to make a ridiculous amount of money.
But then it's not gambling, is it?
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)
What PizzaSHARK was trying to say was that if there would be an internal system within the RNG, that would build towards success, then while there still would be RNG and you could still get the item or whatever on the first try (instead of the guaranteed 100th or whatever), that it wouldn't be gambling. His point makes no sense, though, and he's wrong.
Leveling. There is no need for it as a gameplay device in most cases. In particular when it is bundled with things like story or multiple modes of play.
MMOs with linear character leveling are very tiring.