Originally Posted by
Expat
So we did the Kargath & Butcher last night and more or less all 4 warlocks in the raid were destruction and did very well on the meters (I was first, other 4 in the top 6 or so with a few hunters). Now I don't think this was because all of our warlocks are pro and the rest of the raid is terrible. Nor do I think it is because Warlocks are OP at the moment (LOL!), because that's obviously not the case.
The only reason I can see for this result is that destruction is just too simple to play. New fights, no experience, generally means low DPS while people pay more attention to the mechanics then to their rotation, as people get more comfortable with the fight, the whole raids DPS improves. Our locks were all doing damage close to their SIM'd caps already, while the rest of the raid was well below what they could have been doing. I think it's because the rotation for destro seems to be so easy that even on a brand new fight you've never seen before you can just keep pressing your 1,2,3,4 and get close to max DPS.
I mean, other than using your embers on chaos bolt during procs & buffs and minimizing movement - there really seems to be very little that a destruction warlock can do to improve. The Delta-E between a good destro and a bad destro player seems to be extremely insignificant.
Does Blizzard need to add something to Destruction to make it a bit more complex and rewarding?