If i had to name softest class in the game (PVP) aside from shadow priest. Its Rogue. No doubt. Evasion lasts 10 seconds. There are unavoidable Stuns in game still. You can still be Stunned from Behind. When your stunned evasion does zip it doesn't also include a damage reduction.
Our only damage reduction is Feint which costs 20 energy and has a very short duration you have to anticipate when your going to take big damage and press feint with the elusiveness talent yet often you feint. Get stunned, stunned again on DR (at this point feint has worn off and get squished.
Recuperate is a pathetic heal. It still somewhat effective at recovering health like eating food or using a bandage and it can be done from stealth.
It ticks slowly every 3 seconds and heals for just 3%. We lost the 1 % bonus introduced on the pvp gloves in 5.2 for Mop. Recuperate was originally planned to receive a significant buff over the beta and that buff was reverted.
To me Recuperate often feels like a waste of combo points and energy the heal is worthless while taking any damage. There are some Dots in the game that deal triple the damage of what recuperate heals on a tick.
*Passive Survivability* I think this class desperately needs more passive toughness. We have none, other than weak leather armor to negate some physical damage.
I hate Feint, feels like a tanking mechanic. Its not fun to spam and you do end up spamming it and dropping all damage while also spamming BOS trying to run for your life completely out of energy.
So just not use Feint huh? No can do Cheat death was nerfed and just doesnt cut it these days by itself. Often it triggers and you die anyway. Dont get me wrong I use to love this talent and want to love it still. I used it a lot in mop over feint and with a healer i felt it could still be life saving in an arena.
But it got nerfed to 7% for its activation and still has a long internal CD. It would need to also heal you or place you in stealth like vanish does to be anywhere close to on par with Feint in pvp situation.
Apparently its still strong for pve and it was too strong so they nerfed it. It should be buffed even if only in (PVP)
Leeching Poison. Garbage heal. they actually buffed this healing poison by 5% but nerfed the Shiv Heal. You dont get enough uptime and it just doesnt heal enough for this to be any good in pvp. One spec Combat benefits the most from this talent because of instant proc auto attacks and killing spree.
Unrelated note:
(Its still good for leveling hell even mandatory if you ask me and soloing old bosses but otherwise worthless. I would of rather kept Paralytic Poison over this poison anyday for end game pvp. Of course it was strange a thing like Para poison made it to live anyway.
The Proc stun from paralytic had an increased chance to apply with envenom so that talent was amazing with assassination my prefered spec I miss it dearly by the end of Mop I never changed talents in that tier for anything else. Even just for the root was very helpful.)
My major gripe with this class I use to be infatuated with for many years is that throughout the years other than a pause in cataclysm the class has been incredibly squishy. Our control is still matched by other classes now so that doesnt make up for it.
Subterfuge was nerfed I only used it for its defensive properties. That was a huge blow to our survivability. Combat readiness is mediocre and back up to a 2 min CD. Nerve Strike was nerfed a long time ago.
That garbage combined with~ Classic Stealth Bugs and a new glyph that encourages you to use vanish offensively often makes for a very very fragile Rogue.
Maybe im just terrible go ahead say it but In my humble opinion as a rogue player of 6 years this class needs some love in the survivability department.
It feels like wrath and has been for a long time taking big damage all the time when getting focused the only reprieve was subterfuge in Mists and overpowered recuperate in cataclysm.