Code:
d0djeaGEQaTlQuEnvuEmuntQqMlvqZwOdlXOKQCEQIVbbonP2jjTxLDJ0(b)KkHHbP(TQ6zqidLkPbJA4QOdsLQtjv6yi4CuLwic1sHOSyPQwUKEiePNsSme9CPCsQOAQqzYQ00fDriIRkvuxMY1vLncrvJJkuBwf2oj6RubmliOptv9Diutds(ljmAPImEPcxcIk3cHCnQeDpQiTsbUTG2gvepcdBIEIZPPvpk4MdDo(N2CO791rD6rHduQv9VQqkkl(gXXpIN0Mq6gA386gciIKiFVoH0oUKtcNCNCh2KoCXXrZYH8eHYlPlDmbeHa0icnkVKeC8oicfIMG)A5peZ6iNC8O4P(t7vqiW9riW4ie4BxiayGbgy9bW9WbUqVaF7cC2jJcbadmWadmWadC8JxIaJJdStbo)0xyFR2dVleamWadmWadmWXpEjc89cStbo)0xyFR272fcagyGbgyGbgy9bW9WXbUqVaFVDbo7KrHaGbgyGbgyGbgyGbg4QLVkf4E44ateW3BxiayGbgyGbgyGn6fcagyGb2OxiWOxiacGaiacGaiacM4XfhhnlNkci4gA0OjrHIak0oH0LtYQ233QdBs650MyknAo5(QLu)PtirpXuA0Ccs))49JykWiZkxpa3toTyS7K2PfJQLqBQeij9IAYRzkANwmQwcTr8KxZu8O6Cep5rnLgnNK6q7UCYz97xTwZ1QHRB6pDQONe)L7WMul42WMe(IPEylxojlrJMdBs4lM6HTC5K6pAdBs4lM6HTC5YjhFAkAh0Mkj6jxD7mw8izb3zTjih(KQ5R)umpN2en(NorFNOAiEs5E1P(tlrfzv77B12WMkHHnjRAFFRoSjPNtBsll5Rn5rnLgnNuE5FIP0O5e3Xt9NcCNBL(rBs713uA001QDO7yI4ksCKJM8AMI2PfJQLqBep5r15KZyXJvN0E9nLgnL3XHUJjkqQ7cMcbZDKHn51mfpQohXtANwmQwcTPsGK0lQLtE0SQ99T6WM0oTyuTeAtLajPxulxUCc9fIv1((wTnvYjpAw1((wDytANwmQwcTPsGK0lQLtAzb3znx)AAobPirfdjiB5eLtLaks0l3a
That's setup for a different ability and you need to change teh ability name in both! triggers. And I didn't add any animations, those are up to you.
For those wondering how this kind of triggers work: The basic trigger is pretty easy: Event/Ability Cooldown finished, Timed Hide after 20s. But that shows a timer counting down fomr 20 to 0, which is probably not what Heap wanted. So there's a custom text function which reverses that.
I also a second trigger so that the aura is hidden if the ability was used.