This is something I've been pondering about for a wee while, and I'm struggling to see why using a move as weak as hemorrhage is correct in our rotations.
I've poured over my passives, because I remember that years ago hemorrhage would increase the damage of your other bleeds, but I can't find anything anywhere that says these days it applies anything more than a mediocre DoT (and sanguinary veins with glyph, but rupture applies that anyway).
Now I'll put my hand up to being not entirely in touch with the nuances of rogue mechanics these days, so if I've missed something obvious feel free to call me an idiot and show me where I've fouled up here, but just on my own I can't find anything.
Now for the maths:
I just ran myself a 10k iteration simcraft, and my DPETs for backstab and hemorrhage were 8447 and 6458 respectively. At a resource cost of 35 for backstab and 30 for hemorrhage, I calculate the damage per resource of backstab to be 241.34, and the damage per resource of hemorrhage to be 215.27, a fairly chunky difference. Now, I know that hemorrhage gives a cheaper combo point, but can that 5 energy on a combo point really make it worth using?
If someone could give me a heads up on this one I'd appreciate it.
Cheers.