Please don't move this thread to the proffs/economy sub forum because the point of this thread has a wider scope that I feel belongs in the general section.
The way it stands now every expansion players have a large amount of gold, possibly even gold capped on more than one character, ready to spend it on mounts/achievements/raid BoE epics etc...
The problem with this is that these players have it made because they can circumvent a large part of the game that is doing dailies (apexis/mop), grinding materials, and actually playing the game all because they already have the gold. I think a part of this is also unfair on new players and those of us who rarely go above 100k in the span of an expansion simply because we don't play enough and we don't really save the gold because raiding requires gold, repairs require gold, mounts require gold (more now than ever) and even garrisons require thousands of gold to upgrade.
A good idea would be for the devs to design a system whereby gold over a certain limir maybe 20k-30k is removed from all accounts in beginning of an expansion this would have to include items which can be stacked and sold for gold in the beginning of expansions since players are crafty and love circumventing the systems that Blizzard design.
This would be the ultimate gold sink. No longer would blizzard need to worry about the inflated economies and the ridiculous prices on some items on the AH.
I believe this would be a fun system all round. What are you thoughts?