Just curious has any reason been given why bloodust doesn't work exactly like savage roar except 1 more damage for 2 more mana? Is it because of the shaman's ability to place totems every turn? because I mean if you have 4 totems you are still only getting 12 damage and that would take 5 turns to setup. Is it because of doomhammer? I mean this would be fairly weak reason why not to give it to them, it would be sort of op if you pulled it off, since alone it would be 10 damage (Although this is already how rockbiter weapon works with doomhammer). So yea, what reasoning do they have to not make bloodlust just give 3 attack to the hero too?