Hello all! Long time lurker, first time poster.
So at the end of Pandaria, I have gotten tired of my mage. I kicked around several character classes, leveling up a monk, a DK, a Warlock, and a Hunter. While I can do great damage as a mage, im tired of the "Stand on your glyph" and pew pew" aspect of the character. I really liked Warlock when it was all move and shoot, but it got nerfed. So I tried the hunter.
The hunter was the first character I "Got into", since the mage. Meaning, I felt a personal connection with the character. I think its because I named the pets. I very very much love the playstyle. Leveling my mage up to 100, you have to pew pew, blink, put down your glyph, turn around, pew pew some more, blink, put down your glyph, turn around, pew pew, hit your rocket boots, turn around, kill the boss, and then spend 10 seconds eating your pudding recovering your health.
The Hunter you just send in your favorite tanking pet, and sit back and pew pew. (Although I have to admit, I tend to run around my targets in circles, just for the sheer joy of moving and shooting.
I like my Beastmaster pets. I will keep questing as beastmaster. For Raiding, I will probably go Survival, thinking Multistrike gear will switch pretty good between the two.
But the latest patchwork fight simulations show Beastmaster within 100 dps of Survival for 665 gear. My guild is an average guild, and we dont really get to mythic. Flame away if you want about my lack of l337, but it is what it is.
( go to simulationcraft dot org and look at T17 665. I cant post links since im a lowlie new user)
I would think the fight being patchwork, and single target, that BM should be close to SV, with player skill making up much of the difference between the two, and once you throw multiple targets in there, you should have some solid performance.
Has anyone else seen this in real life. I know simulations can be flawed, and I dont want to get my hopes up that I can keep my big Dinosaur in the raid.
Thanks, and Merry Christmas all.
Diggity.