From a atm 1600 mmr resto shaman, that made challenger with peak 2,150 last season, with the exactly same friend team (pve players, hunter, warrior, me restoshaman)
Every healer, but priest, in 3vs3 dies in a single interrupt right now. Even at low rating, one "failed" juke cast (which is brutal with the new latency buff, compared to back than) means that u will die as a healer.
As a shaman i very often die after sucessfully juking out the interrupts, only to be stunned to death shortly after (or i just die to a random retpala using wings and a 6 sec stun out of nowhere, but the same happens to all classes it seems), while wearing double stamina +battlemaster trinket (380 k hp). Sometimes i survive, because my mates are using defensive stuff.
The current state of disc priest is, they survive stuff that kills all other healers easily, they have a silence, and landing a interrupt doesnt secure a kill.
I am a longterm shaman pvp player, and i am used to being easy to train / kill for the tsg teams and alike.
But imo its now worse than it was in the glorious stampede days, or the season (i think it was s 5) where a shaman silence reduce talent bugged on dks, to make dk silence last 8 seconds.
Last edited by Holofernes; 2014-12-26 at 01:34 PM.
The biggest issue for me is queues
1. Queues to Ashran, the bridge bug doesnt seem to work anymore so with a irl you cannot get your daily chest every day because of eternal queues
2. Coliseum, sometimes queues are extremely long and even if it's not that long the preparation timer before you actually get to start killing something is horrible for some reason I cant really understand. It's annoyingly long.
3. RBGs, I love RBGs but I have busy irl so cant dedicate myself to a guild so me and my friends make YOLO-runs to try get our three wins, which takes quite a while as well to find people and replace people between runs.
Overall, as a pvp player most of time is queuing and waiting if you have a irl and cant play early mornings or late nights. All that waiting results in boredom, because when you have time to play you want to play.
Most important is fixing Ashran and Coliseum both horrible wait time, RBGs are ok.
After that, do something about crazy disc priests and game is fine. Game is balanced 3v3 and only thing making 3v3 arena a mess is disc priests.
Yes, but surely it can be better than it is now?
Then again we're still into the early part of the first season in a new expansion, and compared to other expansions this does look a lot better for being in the stage 1 phase.
Now if only Holinka would communicate better on twitter and not be so stubborn, but actually be open to implement small changes and be more lenient on releasing frequent small updates. That'd make everything so much better.
Try purging, like someone said discs at really high ratings are at the bottom along with rshams and mw monks.
Since the silence nerf Discs playing/synergising so well with rets and hunters is what is keeping there representation so high because php is so brainless and strong but druids are starting to take over more, i can assure you playing tsg we destroy any priest who isnt with a ret.
Last edited by mmocb7e0cd2af6; 2014-12-26 at 01:36 PM.
http://www.arenamate.net/?region=&re...400&ladder=3v3
You should check Glad range though. A lot better over there.
It may or may not have something to do with that disc is easy to play (a lot easier than holy was in S15), which promotes them to semi-high rating. Low skillcap etc.
http://eu.battle.net/wow/en/pvp/leaderboards/3v3
1 priest in top 50. And he plays holy.
Things that aren't balanced in WoD:
pretty much, here is rogue post-pvp forum whiner babby changes:
- 2.5/3 second base duration kidney shot
- only one stun, probably kidney. cheapshot, gouge, blind, sap, garrote removed.
- no BoS
- tiny buffs to shadowstep because they are very benevolent
- longer kick cooldown
- no change to damage (sweet 8k backstab crits)
- mutilate and combat not viable in pvp
- slower in-combat energy regen
Last edited by Gentlepenguin; 2014-12-26 at 04:04 PM.
I don't actually get how people can think disc are OP at the moment.
Since the nerfs disc pretty much dropped off the ladder to be replaced by resto druids everywhere.
I mean honestly look at the EU and US ladders, disc has pretty much disappeared. Even resto shamans who get cleaved down easily are having a better time than disc.
I don't get blizzard sometimes, they see disc doing too well so they nerf them (imo fair enough) but they do it in a way in which disc just drops out and is now replaced by resto druid and now resto druids are top dogs by a large margin, then they just suddenly stop doing pvp balance.
- - - Updated - - -
Yeah that is the problem with most of the PvP community, they are terrible and bias. I mean honestly until you reach around 2.1k~ rating, imbalance really is not a thing, if you lose at about sub 2.1k rating its most likely due to the other team being better or you fucking up.
These 1500 players on forums though, play terribly, lose to a team with a rogue and think to themselves if rogues were nerfed I could get 2k easily.
Players can never just look at things objectively or even look at themselves as players and say why am I losing. I mean those rogue suggestions posted are just beyond stupid and are obviosuly posted by someone who just does not know this game at all but is convinced that rogues need to be nerfed to the ground.
My objective opinion of rogues, yes I do feel the 8 second kidney needs to go, it feels like a horribly gimmicky playstyle to just get stuck in 8 second kidneys and lose to it and even playing as combat it just feels so boring that the playstyle centers around 8 second kidneys but at the same time while the 8 sec kidney needs to go they do need to be compensated in other areas. I mean rogue is hardly dominating the ladders and outside of the 8 second kidney there are not that great. I do feel like they do need some slight buffs while also losing the 8 second kidney (at least toning it down).
But these 1500 players don't think like that, they get in this red hot hatred where a class needs to lose every ability rather than looking at how the class needs to be changed and will they still be competitive after the changes.
Interrupts are fine. Pseudo-interrupts are another story (gouge, typhoon, etc).
Some stun cooldowns should be changed to be more in line with the whole CC nerf, but yea 8s/12s kidney is extreme.
Yep.
Eh not really. Most every DK will use IBF and desecrate on the first CC.
This is a survival-only complaint, and SV is fucking BROKEN.
Not really. Maybe a bit crazy.
Kinda.
Same complaint every season.
Survival's traps is the only way to keep fucking burst of skill rogues off of me. I stopped playing MM because I just HAD it with fucking rogues spamming burst of skill and being on me 24/7. Yes, I know BoS requires energy but it's not expensive enough.
Can't even imagine what other ranged classes do that don't have so much cc as hunters, against rogues, they probably just bend over.
Take away survival's 12 sec traps but first take away fucking burst of skill.
Things that are currently broken in pvp and need fixing?
Holinka
Yes, you're right... You're defending a game played by millions, called a massively multiplayer but developed by a team that thinks it's some accomplishment that they can balance around a whole fucking six people at one time.
Could I do it better? No. But a premium game and a premium price means I have higher expectations.
It's cool and all that you'll ignore 1v1, 2v2, 5v5, 10v10, 15v15, 25v25 and 40v40 with a simple "but 3v3 is balanced", but don't expect everyone to be as complacent as you.