With 6.1 possibly coming in the next couple of months i wanted to make a constructive thread and ask you all to feedback and input some none overpowered changes that you want to happen for Warlocks in the patch. My main point of interest for this thread is PvP but i don't want to have the idea's have a negetive impact on the PvE side, and I don't have any experience with demonology this expansion so il only be mentioning affli/destro in my post. Here are a couple of my small suggestions, look forward to reading everyone else's
Searing Pain
1.4 sec cast (before haste). Inflict searing pain on the enemy target, causing X (70% of incinerate damage?) spell damage and generating 1 emberbits (2 on crit)
I feel as though destruction PvP could use an extra 'fast cast' spell since backdraft charges are mostly used for Chaos Bolt (in PvP) and can be dispelled, and the PvE rotation seems a tad boring. It could be added to the PvE rotation to be used instead of incinerate when there are no backdraft charges. Affliction could do with it for Something to cast when shadow locked in PvP but i dont know how this would fit into PvE.
Shadowflame/Demonic Breath
15-20 second cooldown. Sends a cone of dark energy before you, reducing the movement speed by 50% (70%?) of all enemy targets within 10 yards for 6 sec.
My main problem with affliction in PvP is that we lack any decent way of kiting melee or slowing them down, and i feel this would help get a bit of breathing room (even if only for a second or two). Destruction has conflagrate glyph but could do with this extra tool because it has to cast more, and because it does no damage it wont effect PvE dps.