As disc: I wish for PW: Shield to not account for 55-60% of my healing done on a Mythic encounter
As shadow: a buff to void entropy and auspicious sprits to make them on par with CoP
Insanity also benefits from your starting buffs! You know that it can lead to a massiv dps increase for that 15 seconds! You can say well who cares about lets say extra 100% (double damag) damag for 15 sec but if you fight 300 seconds its still 5% extra damag overall. So its definitly noticeable.
This was just an example so dont get bitchy about my numbers.
My wish would be 2 shadow orbs on pull and balanced lv 100 talents like it should have been since release..
Last edited by mmoc5f5f54ff7d; 2014-12-26 at 09:35 AM.
Pom to be instant, pws to heal less, flash heal to heal more, fear back baseline, silence gone, let us talent into shorter CD on fear.
Also what soulyouth said about restored faith glyph. Combine aura mastery with spectral guise so u cant have both the glyph + guise, and it will also free up a glyph slot for more interesting glyphs.
All this is for pvp, ofc.
I wish Blizzard would fix the crashes/logouts that occur on a successful Mind Control in PvP. Always happens at the most epic or worst time possible, essentially locking you out of your character until they die.
Also, I want to be able to shoot out an instant cast targeting anyone (including the MC target) after Mind Control completes. Kinda miss that.
blizzard should buff PW:Shield because I'm still not actually playing with only 1 button so I feel the game is too hard at the moment. and I4d like to cast everything while running please, because hunters can, so why not?
A better way of aoe-ing for spriest, I have to press way too many things atm..
That C'thun might return to eradicate this wretched world, at last!
Originally Posted by Daxxarri
Also wish that saving grace becomes something that isn't shitty.
out of combat orbs
or
mindsear buff
or
AS/Vent buff
And you , sir , obviously have no clue whatsoever that DPS is Total Damage done over a time window ( which is the fight ) and therefore people with higher dps at the end of the fight also did more damage than you ? Because of, you know , math ?
We dont NEED shadow Orbs at pull, but the fact that you CAN have them on some pulls and them being a dps increase kinda makes you pissed when you dont have them.
You obviously don't play in a "progression guild" yourself
Orbs out of combat regen till 2, to be able to burst with everybody at pull/hero/prepot/etc. Mind sear buff/rework/etc to make it viable. AS/VE buffs to have actual talent choice like all other classes/specs do.
Also, I would totally love mages to do absurdly miserable dps for at least one expansion, please, dear Santa?
No more time wasted in WoW.. still reading this awesome forum, though
Except, as this whole shadow orbs argument points out, DPS number is not always 100% accurate to how much damage you did. Things like recount will calculate DPS based on things like active time. #1 DPS may not be #1 damage done.
Not now I don't, but for ~8 months in cata I was in a top-200 US guild. Thanks for assuming I'm just some random noob, though.
I'd love some cleave damage
new animations and cleave somehow in cop.
An activatable Spirit of Redemption throughput cooldown as a replacement for Saving Grace in the level 100 tier. Shorter in duration than Resto Druids Incarnation: Tree of Life, Spirit of Redemption would cause certain key spells to have additional effects. In addition all spells would cost 0 mana for its duration, but all mana regeneration would also be frozen while it is active (15 seconds). The catch being Spirit of Redemption no longer activates on death if the spell is on cooldown. This would change the level 100 tier to a passive effect, a regular spell, or a cooldown which I feel would make the tier less of an auto pick for holy priests. That or just change Saving Grace from a 10% stacking healing penalty to a 10% mana cost increase for Saving Grace per stack.
My priest has no front two teeth, that's what I want.