I've played pretty much every other MMO out there, I keep wondering what people mean by that "rich and deep crafting". Crafting is either FAR more grindy in most other MMOs, or it is gated behind paywalls. I have yet to see an amazing crafting system outside of WoW that is actually more fun. Many other MMOs beat WoW in certain aspects like PvP or Housing, Rp, etc...but crafting not so much, I just feel like it's a side activity in every game and not a very enjoyable one in any of them.
SWTOR crafting is far more interesting and enjoyable than WoW's. And it's very accessible. EQ2 had a very interesting crafting system.
Honestly, I'd be fairly happy with the way WoW's crafting used to be. You had to go out in the world to gather mats. And you often had to work on rep or make some other effort to get recipes.
You ARE kidding me, right?
SWTOR's crafting is literally a copy-paste of the old WoW system pre-WoD, only with guess what: TIME GATING included through crew missions xD
There's nothing that SWTOR crafting has that isn`t in WoW. I love SWTOR, but the crafting is pretty much the same system as in WoW, and certainly not more engaging in any way.
Your dissatisfaction seems to be pretty vague, tbh. Oh and most people hated having essential crafting recipes gated behind rep etc, that's why it's gone. Idc either way, just saying.
Man I used to waste so much time doing the JC to enchant shuffle. I made a lot of gold, but now I dont worry about that ****, and I don't have to power level my alts either so that I have access to ore, etc. I feel more self-sufficient, and less driven to make gobs of gold.
No, I have always made lots of enchanting buying cheap mats when on AH and craft enchants to sell. This is first time when already mats go for higher than actual enchants on AH, and I expect it to become even worse when mats become cheaper.
Tailoring always had bags and threads on pants to sell, and at start of xpac pvp gear always sold ok.
So, they took the biggest poop on professions they ever could this xpac... which is sad because I have had lots of fun with professions and AH. I had JC alt that made tons of gold throughout expansions in the past, and I enjoyed prospecting ore. I miss glory days of buying botters ore on AH in wotlk and prospect and vendor and get lots of gold... sure a bit of work. I sometimes even farmed my own ore and prospected and vendored so it was all pure profit.
I have no JC today but I feel sorry for them, and I feel sorry myself... no gem slots at all on pvp gear is shamefully sad =(
I think they should consider making SB easier to obtain, possibly give you one with the daily heroic? I mean I have made a FORTUNE from selling SB, but I think it feels punishing to a lot of people to have two bottlenecks to crafting gear. Plus I don't bother upgrading anything because selling 640 gear for 12k and SB for 1-2k each means I'd need to make over 30k off a piece upgraded a single time to make a profit, and it's simply too risky to list something at that price point when it might not even sell - whereas the 640s and bloods sell fast. Really fast.
1) In the past you generally had two crafted items of raid quality, for two specific slots, with fixed stats. Now you can craft gear for any 3 slots with any stats you want. Just got a better wrist from raiding? No problem, wear a crafted leg instead. Stats on crafted items are shit for you? No problem, reroll them.
2) If you have extra crafted gear, sell it. I just now made 12k selling a 640 chest.
3) Any crafted item that doesn't have a bottleneck rapidly diminishes in value. Look at the slim profit margins you used to make on and gear that just required farmable mats. Competition is huge, you make little. Profit margins on limited CD items are massive, but you make a lot less of them.
As Herb/Alch combo yes. . .i feel like its worthless. I miss something to transmute!
If i was riding a donkey down the road. And someone threw a rock and knocked me off. Would i be stoned off my ass?
I haven't tried any niche markets recently because SB blows everything out of the water for profit/time, but I hear MoP bags are still highly profitable at least.
And my personal favourite - the Reborn weapons from ToT BS. I made a KILLING on those in MoP. Bet that's still viable.
- - - Updated - - -
Yeah I have a lot of Alchs and definitely miss transmuting.
Suggestion: 50 Savage Leather -> 1 Savage Blood transmute. One day CD.
Or maybe 50 primary mats of any kind -> 25 primals?
This is my exact feeling. Can I make good gold with professions, sure. Am I logging in my 7 alts to do the daily cooldown and meaningless garrison chores, absolutely not. I defended the garrison at first. People calling it a "facebook" or "mobile" game. But really that's what it is.
No wonder they didn't give us flying because NOBODY LEAVES THE BLOODY GARRISON.
At least in MOP we had the Thunder Forge. Sure it was a pain to get to but when I did get there and make my first 502 item I felt proud of it.
This time, every Tom Dick and Harry all have the same ability to make the same gear and to me that just takes the specialty out of it.
Also buying recipes each day after clicking one button for a daily cooldown is extremely lame. I would prefer to have the reputation recipes again, at least then it had some meaning.
So, If I could I would change the title of this post to.
Have Professions Ever Felt So BORING So Early In An Expansion?
Professions needs a complete overhaul. I want to see them equivalent to a mini-game, and better tied to the bank and auction houses. I want to see professions reach the point of such intrigue and fun that people level alts solely to try new professions.
The problem with professions right now is that actually having the profession is only good for daily crafts in the form of stuff like gearspring parts. There's not much point having it for epic crafting, as most of the cost of upgraded craftable items comes from the Savage Blood and can be made by virtually anyone who has the profession. I've made good money off of blacksmithing this expansion, but that's based entirely on the approximate value of my "free" truesteel ingots. It's so abhorrently boring and meaningless as a crafting system.
Only profession that got screwed over was alchemy but everything else is better. Crafted armor is finally useful but minor professions aren't this time.
Crafted items being useful doesn't necessarily mean that crafting is a good or interesting system, though. The current results could be tied to clicking on some random thing in my garrison once per day for rewards - entirely outside of the profession system - and be much the same.
I actually think the crafting system is an improvement, garrisons make the whole process much more dynamic. No longer do you need to powerlevel herb/mining on an alt for your raiding toon, etc. For those players who already have those professions on their main, they can make crafted items via garrisons without having to swap out their current professions.
Great system, I hope we see something like this in future expansions.
I've found crafting professions to be better than ever, both in making useful gear and making gold.
I have to agree, gating crafting professions behind garrisons is such a bummer. I just like the fact that it's been said that Garrisons are "optional" but, imo, they feel required to progress your character. I personally feel like I was bait and switched on Garrisons and I even participated in Alpha/Beta. Maybe I just missed a few things there, but it didn't feel as necessary in testing as it does now.
Maybe I'd just prefer not to have Garrisons as the focal point for anything meaningful outside of raiding.