Deathknight:
- Conversion healing cut in half.
- The amount of cc breaks Dk's have needs to be looked at.
- Blood dk's shouldn't do damage.
Druid:
- Feral druid damage moved from bursty incarnation 1 shots towards more sustained outside cooldowns.
Hunter:
- Frozen ammo removed. ( tbh just remove exotic munitions all together and come up with something less lame )
- Survival trap cd increased to 15seconds. ( can no longer chain trap stun trap without leaving a cap )
- Tranq shot either needs higher cost or a charge mechanic.
Mage:
- Frostmage needs a complete overhaul about how they deal damage instead of this ice nova charge waiting nonsense.
Monk:
- Monks get disarm back.
- Windwalker needs a passive 10-15% damage reduction from a major glyph or something.
- Brewmaster 4 set bonus guard on allies needs to be removed.
- Cocoon absorb needs to be reduced or cd increased.
Paladin:
- Retribution damage moved from wings 1 shotting towards more sustained damage outside cooldowns.
Priest:
- Dispel magic either needs higher cost or a charge mechanic.
Rogue:
- Rogue's get disarm back.
- Revealing strike affecting kidney shot needs to be removed.
- Burst of speed needs a fat nerf. Could remove it all together and make the movement tier about enhancing shadowstep and give them baseline shadowstep.
Shaman:
- Enha needs a damage buff of sorts
- Purge either needs a higher cost, cooldown or a charge mechanic.
Warlock:
- Ember healing needs to be nerfed to the ground.
Warrior:
- Warriors get disarm back.