Originally Posted by
RH92
I just explained to you how the whole Destruction Self-Healing work and I have no clue?
It has a drawback, therefore I consider it rather balanced. Destruction Warlock with Charred Remains has only a Chaos Bolt to deal damage. They even nerfed instant Rain of Fire to no longer generate embers. By the way, the heal from Ember Tap was already nerfed, not sure if before launch or shortly after.
To be honest it is a valid tactic in my opinion, you force him into a defense where he is able to tank you, but does hardly any damage. I think people simply don't understand how the mechanic works and don't know how to counter it, it is also strengthened by the fact Destruction Warlocks are rare. They are like a tank spec in Arena, stupid and annoying, but hardly overpowered.
It can be stupid and annoying, I agree. However just come here and say nerf this and provide no other idea for compensation is stupid as well. And it really isn't a damage increase what Destruction needs. Their mobility suck really hard, that's why I find it a hilarious tactic. I find it funny that people let Destruction Warlock to generate Embers by allowing him a 2 second cast. I am not even sure if one Incinerate and Conflagrate can generate one Ember, I need to test it.
EIDT: Just tested it, I need to cast 3 spells to gain one Ember.