I can see why they have buffed MS, MB, SW, MSpike and Mastery rather than the DoTs once you start buffing DoTs cleave fights become way to strong for multidotters. Although the SW buff is insane and probably won't go through.
The only thing I hope that goes through is the Seer buff.
Just to be clear , the only change that is RECENT is the Searing Insanity change. 99% of the "Buffs" in that post are Tooltip Updates and the effects have been live since WoD. So , NO mastery NOR nuke buffs.
They aren't in game though at least the Mastery one isn't nor the DS one, all the other tool tip fixes were done in a minor patch just after WoD launched these new tooltip fixes are ones that have been done just before Highmaul like mages, DKs, Hunters etc. where shadow never received any changes.
Yeah just went through the hotfix lists, the only mastery change was the one that increase % gain per point no other Priest changed ever happened and as I said every change that went through before the Highmaul buffs/nerfs were already tooltip fixed.
Last edited by Fleuria; 2015-01-10 at 01:11 PM.
The mastery buff is already in game, it's just a tooltip change. (http://us.battle.net/wow/en/blog/165...ary-9-1-9-2015)
Go to categories, hit ctrl+f and look for "Mental Anguish."
As for Searing Insanity, I think it's a pretty terrible change imo. It's going to be a really clunky mechanic, and it's not sustained AoE. We will have to switch between single target rotation and Searing Insanity on fights like Tectus P3. And you'd have to spec into insanity.
so they just made a double buff to our nuke? MB directly plus mastery, if yes then i dont expect this thing to go live specially with the SWD SP mod that high..... idk i love me some buffs but this is looking way to much to be true.... thinking this is only a tooltip fix like they mentoned here but i did some research and didnt find any mod with these values to the live client
All of the coefficient changes (including Mastery) have already been hotfixed. SW has been 270% since mid Beta, but tooltip was bugged ever since.
Also adding Mind Sear primarily fixes the problem of Insanity making Mind Sear worse. It moved the "be better than MF" target cap from 3 to 5 previously.
Now Insanity keeps the Mind Sear > Mind Flay target cap the same... It makes Mind Sear stronger in the few cases we'd use it, outside of them, it doesn't do anything.
What about the Divine Star change? It only appears to be roughly 10-15% damage increase but is this already in the game or is it a new change?
Why does it still say "per shadow orb consumed"? DP can only be used with 3 now.
Right now searing insanity is just an object of testing, there can be another change, this one can be reverted, changed. Now it's time to test and explore as much as we can and write some feedback for blizzard.
Halo 3 orbs, Cascade 2, DS 1 orb ?Which is flawed imo. We should have an AoE orb expender.
Last edited by mmoc8a27148bc4; 2015-01-10 at 11:06 PM.