Originally Posted by
biggischkris
The most important fact that you have to know is that players>comp.
You're talking about not taking locks and rshams etc because low expd people of that class
might be useless and fail. But decent players will turn it into the strongest toons in the rbg.
A good rsham that knows he is not a raidboss and knows how to position will make it insanely hard
to score kills against because of their very high healing output and large heals on low targets.
That combined with double aoe tremors/freedoms etc and some of the strongest cooldowns in the game
make a good rsham a god to have on your team. Ofc lets not be obnoxious, if the other 2 healers are dog
then he will flop.
A warlock might not do the same numbers as boomies do but that is completely besides the point and
only meter-kids will pay attention to that. Boomers can spread dots alot easier making them able to almost dot the entire
enemy team including pets, on top of that starfall will aoe everything aswell. That gives you big numbers, not wins in a teamfight.
Warlocks still have one of the highest aoe pressures combined with UA dispel protection and a shitload of cc.
They might not be able to dot 9players and 4 pets and hence top meters but they cannot be missed in any
real rotting comp because they also make it a pain in the ass for enemy healers to dispel.
And last but not least you also mention mage, same problem here, they are low on meters so people think they are dog.
But yet they dominate the ladder for a reason (3s ofc), they bring an immense amount of control and very high single target burst,
that will get you kills easy.
So ye that was just an explanation why its total bs not to take a mage/lock/rsham,
what you need to focus on is that comp does not matter, I would rather take 3x 2.4exp rshams
then 1750exp mw-hpal-rdrui. ITS ALL ABOUT THE PLAYER.
You can only start debating comps when you already have a full group of high exp players to pick from.