Originally Posted by
SnorlaxJeng
I don't need to test it to know it is freaking garbage. I'm sure most R1 monks would fall under the same line of thought.
First and foremost, it is stupid to tie our only CD which causes us to not hit like a wet noodle. How would you like if Recklessness popped Die by the Sword, Avenging Wrath popped Divine Shield? Secondly, 20% reduction is nothing. At the rate we take damage now, we can barely hold up for 10 seconds this is going to be another 2 seconds. Thirdly, mastery is shit, this 4p bonus promotes mastery our shittiest stat and in order to get 4p we give away what is most certainly the best stat for melees - versatility.
The following bonus would make more sense:
2p (WW/BrM) Expel harm causes you to gain 1500 versatility for 8-10s.
4p (WW) Consuming Chi causes you to gain an absorption shield for 3% MaxHP per Chi consumed. Last 15s, duration renewable up to a maximum of 75% of the monk's Max HP.
(BrM) Activating Guard causes 2 nearby allies to gain a 60% strength Guard. So long as the Guard on both parties holds, 75% healing or damage done by the monk adds to the absorption amount.