Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
I enjoyed it for what it was, but after I was done getting the platinum on it I packed it up. I didn't even bother getting the DLC, even though everyone says it was a solid return to form. Dark Souls, however, I platinumed and played for like another 3/4 year after that. Maybe it was because I'd played too much Dark Souls that 2 felt a bit too close to the same. It was definitely lacking something though, the only boss I had problems with was the stupid smelter demon, and that's because it had such a different mechanic. Non-avoidable, persistent damage isn't really Souls to me, but whatever.
The Bloodborne demo was a lot of fun, I'm looking forward to that. While it remains close to the Souls formula, it's different enough that it should be fun.
Budokai 3 was my fav but it hasnt been good at all since there. Only reason I mention it was cause this one looks like a return to that formula somewhat. Other than that I could have spent that money on the ultimate boss of life for normal mortals.... 8 footlong chili cheese dogs. That boss takes 3 days for me to beat haha.
It is though, in blighttown you had to deal with poison, you had to deal with the toxic dart mobs, hell hounds, rock throwers, those annoying bugs, none of the areas in DaS2 compare to blighttown, no not even black gulch(it`s hard to destroy the statues guys, hue) or shrine of amana after it was nerfed.
There is no real difficulty to most bosses in DaS2, half of them are piss easy to read and nothing compared to DaS1 bosses, not only that but you lifegems shoved down into your pockets, i can just buy 99 lifegems from the granny and i`m set for the rest of the game and never have to worry about my hp again and completely ignore estus.
You keep saying you only started with 1 estus flask, but first of all, you can pick up another charge right in Majula, second off, you don`t need those charges when you are stuffed with other healing items anyways.
Not only regen items can be found in tons as drops (like the 20 gems on the underbog) but the merchant has infinite ammounts of them, so you can pretty much tank every hit from any boss (with blocking obviously!). I'd say that shrine of amana <pre nerf> is by far the WORST map in the souls series, blighttown was hard if you didnt block the darts or you were not being wary of the environment, outside of that it's a pretty passable area, in Shrine you get punished just because you have to keep pushing forward on an area filled to the brim with mobs (magic barrier was godlike in there pre nerf, with hawks ring)
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
I feel like DS2 had less BS deaths than DS1. Hardly any enemies sitting next around corners on cliffs, kicking you off as soon as you see them.
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
I would hardly call them BS deaths. The first one will catch you off sure just like the first Mimic chest will, but that's just the game saying, "Hey this world is dangerous. Don't go running around like you're invincible or we'll make you regret it."
DS2 has them as well. Perhaps they are more infrequent or easier to avoid, but they're still there.
DS2 also had mimics and if im not mistaken there is no way to identify the difference between the mimic and the real chest whereas in ds1 you can notice the mimic due to the chain positioning of the chest, but there were definately bs deaths like the one I stated above.
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
I think they let the sudden success go to their heads with Dark Souls 2.
Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35
Nah, the thing is when from soft finished AotA, they started two new projects.
The so called B-team went onto doing DaS2, where they also used a new engine, which is why Dark souls 2 gameplay feels mechanically smoother than DaS1(Might not be right on the engine part, but that`s just the general information i`ve picked up, so take it with a grain of salt)
The "A-team" with Miyazaki in front went onto starting bloodborne, with the DaS engine. That`s why DaS2 feels so completely different to DaS when it comes to everything about atmosphere, world and such, because it was a different team.
That also means Bloodborne is going to feel alot more like DaS and DeS, players like Peeve(Well known DaS player) is already saying the cleric beast is the best fight he have encountered in the entire souls series, and he is saying that without shilling for the game.
I found it far too easy. Still not managed a 0-death run of DS1 despite knowing everything about that game, but my very first playthrough of DS2 yielded 11 deaths, and a fair number of them were because I missed the Emerald Herald and did the Forest, Heide's Tower, the pirate cove and the Lost Bastille at default soul level without Estus Flasks.
That said, it might be easier because the graphics are nicer, animations are more fluid and enemy movements make a lot more sense. They telegraph a hell of a lot louder, which is both good and bad in terms of game design.
The fights were very unimaginative, the enemies were pretty repetitive and uninspired, and the level design is very contrived. A lot of my friends quit at that 'Now go time travel through some weird doors' shit because that amount of arbitrary backtracking that requires Youtube videos to find the locations of just to fight the same enemies in 3 different rooms pretty much sums up how little effort From's B-team put into the game.
Still haven't bought any of the DLC for it because of how little I love that game, yet I think I've bought DS1 5 times on Steam just to give copies to friends, just because everybody should play it.
But those lion-warrior dudes in the Shaded Woods were pretty damn cool. Points for those guys.
Last edited by mmoc75503c8c8b; 2015-01-30 at 10:27 AM.