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  1. #41
    I would say tanks above everyone else. Pretty obvious really.

    Healers maybe second, depending on your healer comp and how strong the tier bonuses are for those classes you have.

  2. #42
    Foundry bosses are likely to be hitting a shit tonne more than Highmsul. But im going to say this here as nobody else is, the brewmaster tier piece is shit at the moment and you're better off giving those tokens elsewhere unless things change (which i doubt)

  3. #43
    Deleted
    DPS in general first. This is assuming cutting edge progression. (week 1/2/3 full mythic clear) More DPS means everything becomes a LOT easier. It lets you do mechanics easier, it lets you actually beat the hard DPS checks, it makes healing easier due to things dying faster.

    Outside of that, you want some basic gear on your healers and tanks so the tanks don't get 1-shot and the healers can underheal.

    The "tanks/healers" thing is mostly said by people who do the bosses with way too much gear anyway since they've been farming the place for months before getting to hard bosses.

  4. #44
    Deleted
    We will most likely give tier pieces to whoever is closest to a bonus. That being said, we will start prioritizing giving tier pieces to DPS once we hit bosses where we see enrage as oppossed to dying midfight cause of tank-oneshot/not enough healing.

  5. #45
    Deleted
    Cutting edge progression, dps first. Think highmaul, every boss except butcher was all about tactic execution. Needed more healing on ko'ragh shadow debuff? Assign raid cd there and problem was solved. Tank dies to brackenspore breath? Use external on him. You failed to meet enrage timer on butcher? You couldn't do anything but either go gear more mages from hc or keep hitting your head to the wall with non optimal group and wait rng to give enough crits for whole raid.

    If you aren't going for cutting edge, then ppl with highest attendance and skill should get prio, no matter what role he's playing.

    Someone here was talking about shit tank who funneled gear to himself. All I could think of was kungen.

  6. #46
    Deleted
    warlocks first

  7. #47
    Always damage dealers first, for obvious reasons.

    If any boss requires more healing than usual, its way easier to just make one of damage dealers use their healing offspec.
    No more time wasted in WoW.. still reading this awesome forum, though

  8. #48

  9. #49
    I don't agree with most of you. I see no benefit in equipping tanks first - especially in heroic modes - when was the last time you wiped because the tank died (and it was not due to an error of the tank and the raid was not completely in chaos?). And compared to that, how often did you wipe during progression because you hit the enrage or were overwhelmed by boss mechanics because you could not bring enough dps or there were too many deaths before?

    Everything is interchangeable. If you equip dps first, you might be able to increase your amount of healers and still make the enrage. Or you could equip some healers fist, and then sit one lesser equipped healer and get a dd instead. If equip your tanks first, you might also be able to sit one healer and get a dd in, or the tanks better dps is enough to replace a dd with a healer.

    This is not MC anymore where you could go with one tank and 39 healers. Now you have to make enrage times, kill adds before they overwhelm you, heal someone full in a short timeframe. And since these things also change from boss to boss, imho the best gearing strategy is that all players are equally deserving loot. And it should be distributed depending on who has the greatest update from the drop (assume same raid attendence etc).

  10. #50
    This question is really irrelevant for anyone but maiby the top 50 guilds worldwide.

    If you're not top 50 just reward your most loyal/best players. Using a dkp/epgp system/loot council all works, all these systems ensure your most dedicated players get most loot.

  11. #51
    Top guilds gear DPS first.
    But for any other guild, gear the most reliable players first.

  12. #52
    Deleted
    Who ever has the lowest ilvl for that item / slot gets it.

    If the same - roll away but this rarely happens.

  13. #53
    Historically, for all of the guilds I've joined priority goes as follows: Tanks (Up to the point where they aren't getting wrecked by the boss) > DPS (more Damage, less mechanics, less deaths), Healers.

  14. #54
    tanks>dps>healers usually works. depends on how OP their set is though. sometimes tank sets are terrible regardless, sometimes healer sets or dps ones are meh.

  15. #55
    Just roll on the tokens and hand 'em out. Nobody in this thread is raiding competitively enough to care about prioritizing upgrades by role. It's a big waste of time and energy.

  16. #56
    Scarab Lord tj119's Avatar
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    None. All roles are equally important to your guilds success. You should single out your most "loyal" and competent members and give them gear first.

  17. #57
    Gear your best players first. Not role. Also be sure to look at 2p / 4p strength for each class spec combo.

  18. #58
    OP's raid leader in three weeks will be wondering why the team keeps wiping to enrage, or adds getting out of control.

  19. #59
    With the exception of some OP trinkets, the overall priority should be DPS > Tanks > Heals. The more DPS you have the faster stuff dies. The more geared your tanks are the less healers have to do. The more geared the healers are the less of them you have to bring.

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  20. #60
    While I agree that more dps makes everything easier, its just so much easier to gear 2 tanks than it is to gear 13-14 dps. Even for fights like bracken where you get an obvious and direct tank survivability increase from dps.

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