It's been a while since I did a state of the nation for all things Crane so I thought I'd fill that gap with a lovely wall of text.
Stated Design Philosophy
The stated goal for fistweaving in WoD is for us to be able to trade off healing to enter a DPS mode, Windwalker-lite, an hit things to generate a multitude of small heals which are somewhat smart in hitting damaged targets. Blizzard quoted a figure of being something like 50% damage and 50% healing compared to a full DPS and full healer. So in doing so they created a truly hybrid sub-specialization, similar only to Protection Gladiators with the obvious trade off of flexibility for 50% effectiveness. At the same time they removed the nippy 1s GCD and put us to the standard 1.5s GCD to "make us care about haste", a relevant issue for the 'feel' of a melee DPS-like class.
At no point in the 6.02 patch noted did they comment or appreciate when and where they expected Crane to be used. In tweets and sources elsewhere there was somewhat mixed signals regarding whether it was intended to have use in Progression and they came down on the side of it would be useful and wasn't solely intended for farm content and jokes. They also suggested it would be useful to use when healing needs were low, and provide additional raid utility (as a non-healing raid benefit). An interesting omission is that it would be useful to use for the purpose of mana tea.
Opening Pandora's Box
So the rumours of Crane's death prior to live were greatly exaggerated. As it happened Fistweaving found new life in a couple of unexpected places, at least for apparently for Blizzard: mana tea and the Butcher. So it turns out that when they reworked Serpent to reduced the number of chi generators there was an expected rate of mana tea generation and therefore expected mana return. Crane stance largely pisses all over that. By having rapid chi generators and big spenders the tea generation rate is both high and mana efficient, especially during bloodlust and similar. So by spending a minute or two at the beginning of a fight where healing needs were low (well done Blizzard, partly right) you could aim for near to max tea stacks for later in the fight. So whilst mistweaver's spells are comparatively more costly for similar healing if you look at a good mistweaver's mana over the course of a fight its stupidly volatile. It all comes out in the wash but given the proposed mana tea changes for 6.1 apparently this is not something they want in BRF.
Chi Explosion on heavy-hitting fights with well stacked groups, Butcher mainly and Twins less so, turned out to be pretty great for healing. Some log weirdness and bugs aside, providing good DPS as and high efficiency of ChiEx(4)(beats all but perfect uplifts) combined with low overheal you have a situation which is think surprised a lot of people who'd spent months mocking mistweavers in general and Crane specifically, both inside and out of the community here.
The amount of damage provided by mistweaver using almost any amount of time in Crane stance I suspect either matched or exceeded their expectations. If you go through some of the top 20 on warcraft logs the better fistweavers are doing 50-70% of both the DPS and 60-90% HPS of their colleagues with full Crane. Again given the 6.1 changes to try and boost up healer damage I think they've chosen to bring others up rather than put us down, but they've shown in the past that having a low skill floor and a high skill ceiling isn't something they like or are keen on.
Changes in 6.1
So the biggest thing is going to be that mana tea is changing to 3x unbuffed spirit rather than 4% mana and I won't go into why this is such a bad idea here because we've flogged it to death elsewhere. The short answer is that it will hurt the lower geared and CMs most, will lead to throughput loss for equivalent overall mana regen for those in the middle and for the best geared it will mean they have even more mana with a slightly diluted overall throughput. I expect bad things from this. The net effect of this will be fewer people at lower gear using Crane, stacking more passive spirit and more time healing cheaply in Serpent in my opinion at least. It won't change the very dull use of Crane for 1-2mins to stack mana for the better geared. If you're using Crane full time now I doubt you're all that bothered to be honest (my hero https://www.warcraftlogs.com/reports...e=19&spell=100).
At present the only real changes have been a slight boost to Tiger Palm, which rather tiresomely may be just an oversight which is actually quite nice if only minor, and a probably small hit to Chi Explosion. Personal opinion is that this is a poke in the eye of those who actually want to use Crane to heal and a reminder that they aren't actually serious about providing a niche for Crane to exceed Serpent in the occasional situation. Blizz, please throw us a bone.
I don't think they're done with changes to us as yet and I have the ominous feeling what they'll do is further cut the mana regen from mana tea and now they've tried buffing talents Pool of Mists is going to get a nerf for Crane. When used well I suspect Blizz feels we do slightly too much damage/healing and the simplest way would be to cut RSK to +25% damage. Depressingly I wouldn't be surprised if they took 10-20% off our Eminence healing. Especially as the t17 gear should lead to a decent boost in efficiency.
Issues with Crane Itself
So apart from the problem with the inconsistency between the stated design philosophy and general use, the Crane fistweaving rotation has a couple of issues within itself.
* Jab is boring
* Expel Harm is even more boring - effectively just a cheap(er) spell for 1 chi
* CJL is both boring and expensive - the 4 chi in 1 GCD is fine, but itself it does a pitiful amount of damage
* rotation is overly simplistic if you're not having to move around
* SCK and RJW are expensive and their potential is wasted by not having many adds in most fights (and usually <3 targets)
* Chi Explosion unfortunately makes most of the rest of the rotation pointless.
The last point I'll dwell on a moment. Floopa mentioned recently he finds ChiEx boring becasue he just Jabs to 4. Hes probably right - RSK gives you 70% SP spread over 10 targets at the cost of half a full ChiEx(4). Tiger Palm does literally nothing for your explosion and costs you a fourth, though does let you hit 5 stacks of VM for efficiency and boosts your AA damage. You get your Zeal from the Explosion itself. So the best healing you can do actually requires the least interaction from yourself.
Now tier 17 gear is great and should do exactly what we want - cast less Jabs, free up more GCDs for 'business' spells and improve output significantly. Whether that compares to the awesome bonuses from others, like Rshamans, is another matter entirely both in effectiveness and flashiness (double chain heals look great!) and I guess only time and testing will tell.
Conclusions
I'm not an overly pessimistic person, but it looks like Crane is just going to be kicked around by Blizzard for a while. It certainly won't be useless, but I do predict it will be less effective than present in comparison and the rough edges aren't getting any love. I've deliberately not included what I'd like done with the subspec, and would welcome any innovations. I need to get myself on the US forums and start campaigning for some changes! Thoughts? Predictions? Disagreements?