Originally Posted by
Spooh
So as confusing as the title may be, I have a question. When guilds are running world of logs on progression and are having lots of wipes, how do you guys do the wipes? Do you specifically NOT die to mechanics in order to go back later and see who fucked up? Or do you only use kills, or very near kills to measure who got hit by what etc.
Lets take our guild as an example. 2-5 people are dead on brackenspore, guild master calls for a wipe. People run and die to exploding shrooms and The wall. When we go back to look over the logs we see people dying many many times to the walls, but they actually didn't die to it WHILE we were progressing, but after the wipe was called.
So my question summed up, how do you do it after a wipe is called? And what data from the logs are you specifically looking at to see who, what and where improvement is needed.