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  1. #21
    blizzard expalanation of "tuning" of BrF is completly idiotic - they tuned normal brf higher then hc hm and say that they are "complementary" - in what universe ? causecertainly not in ours - normal grull is harder then 6/7 hc hm - where the f is immersion ? progress should be normal hm -> normal brf not hc hm -> n brf :/ and if they deliberatly did it this way then wtf is brf droping 665 not 675 on normal to be in line with tuning :/ who the hell told them this will be a good idea - its recipe for disaster :/

  2. #22
    The Unstoppable Force Chickat's Avatar
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    Bit disappointed in patch 6.1. Sure theres lots of quality of life changes, and stuff added that isnt content, but no new daily hub makes this patch a shell of what it should have been. If 6.2 doesn't amaze, WoD will go down as worse than MoP.

  3. #23
    So 1-80 heirlooms get nerfed to 1-60 in a sense. Well thats bullcrap

  4. #24
    Quote Originally Posted by Darkvoltinx View Post
    So 1-80 heirlooms get nerfed to 1-60 in a sense. Well thats bullcrap
    "Your heirloom items will all be grandfathered into whichever group is appropriate, with previous maximum levels being upgraded. This means that if you have an heirloom item that previously maxed out at level 85, it will now max out at 90."

    Items grandfathered in will get a boost not a nerf.
    Last edited by cuppycake; 2015-02-07 at 06:54 AM.

  5. #25
    Quote Originally Posted by Darkvoltinx View Post
    So 1-80 heirlooms get nerfed to 1-60 in a sense. Well thats bullcrap
    Reading sure is hard

  6. #26
    Quote Originally Posted by chaud View Post
    Gold replaces JP.
    Ah, nice. Thanks!

  7. #27
    Quote Originally Posted by Chickat View Post
    Bit disappointed in patch 6.1. Sure theres lots of quality of life changes, and stuff added that isnt content, but no new daily hub makes this patch a shell of what it should have been. If 6.2 doesn't amaze, WoD will go down as worse than MoP.
    its not meant to be. it was never meant to be. And how it is, is how its always been in expansions.

  8. #28
    Deleted
    Iron Docks are scrapped.

  9. #29
    It sounds to me that the BRF is very much overtuned and the result could be catastrophic for Blizzard. New players coming in will suffer most. And thats why we see these expansions loose subs after launch. Blizzard forgets that those players that couldn't play from start and those players will always have to suffer it the entire expansion. So ofc they don't show up... and if they do... they quit right away.

  10. #30
    Quote Originally Posted by Duster505 View Post
    It sounds to me that the BRF is very much overtuned and the result could be catastrophic for Blizzard. New players coming in will suffer most. And thats why we see these expansions loose subs after launch. Blizzard forgets that those players that couldn't play from start and those players will always have to suffer it the entire expansion. So ofc they don't show up... and if they do... they quit right away.
    And that is why you do Highmaul. It's the earlier raid in the same tier. If people expect to be able to ding 100 and go into BRF, they deserve whatever they get.

  11. #31
    pseudo content (garrison)..

    no-functional pvp (ashran)..

    overtuned pve (brf)..

    WELCOME TO CATA!

  12. #32
    Quote Originally Posted by Nerraw View Post
    And that is why you do Highmaul. It's the earlier raid in the same tier. If people expect to be able to ding 100 and go into BRF, they deserve whatever they get.
    they shouldnt - but at the same time normal brf shouldnt be tuned to 660-665 itlv min for intended audience. hell i doubt that those people will kill more then 3 bosses untill they hit 670+ or will have enough mythic friends to carry them.



    sorry to say but MoP at this stage feel much more fun and much more accesible - even without flex difficulty - hell we dont have it anymore - normal is back to old normal difficulty pre soo flex diffculty - why the fuck blizzdecided its good idea is compeltly beyond me with how much they admited in mop that constant rise of diffculty lv was a mistake.
    Last edited by kamuimac; 2015-02-07 at 11:30 AM.

  13. #33
    Deleted
    Quote Originally Posted by kamuimac View Post
    blizzard expalanation of "tuning" of BrF is completly idiotic - they tuned normal brf higher then hc hm and say that they are "complementary" - in what universe ? causecertainly not in ours - normal grull is harder then 6/7 hc hm - where the f is immersion ? progress should be normal hm -> normal brf not hc hm -> n brf :/ and if they deliberatly did it this way then wtf is brf droping 665 not 675 on normal to be in line with tuning :/ who the hell told them this will be a good idea - its recipe for disaster :/
    You're mistaking *progress* for *faceroll*. If you have 7/7 Normal with mostly Normal gear, you should also have a HC piece or two from garrison, then you can go into BRF Normal without any major problems, but you'll PROGRESS on those fights. Expect 10-20-30 pulls to get the mechanics down and maybe a lucky break.
    My guild has ~660 average ilvl and we killed most of bosses in 1-3 tries, except Thogar and Furnace which were 9 and 12. That's NOT progress. That's faceroll.

    So blue explanation is nowhere near idiotic. If you're HM normal geared you'll be killing wing starter bosses for a week or two to get some gear, including maybe HC HM if that's your thing, and then after few weeks you'll be able to snatch a few wing end bosses. That's what it means to progress.

    Buy you want to walk in there with ilvl655 and just stroll through wings? Nope. And that's how it should be. Because again, progress. If you want to walk through wings, there's LFR.
    Last edited by mmoc09234ff08e; 2015-02-07 at 11:46 AM.

  14. #34
    Quote Originally Posted by kamuimac View Post
    blizzard expalanation of "tuning" of BrF is completly idiotic - they tuned normal brf higher then hc hm and say that they are "complementary" - in what universe ? causecertainly not in ours - normal grull is harder then 6/7 hc hm - where the f is immersion ? progress should be normal hm -> normal brf not hc hm -> n brf :/ and if they deliberatly did it this way then wtf is brf droping 665 not 675 on normal to be in line with tuning :/ who the hell told them this will be a good idea - its recipe for disaster :/
    What? Gruul was a loot pinyata. Also, you could do Normal HM > Normal Brf > Heroic HM. Like you said, normal BRF drops 665, while heroic HM drops 670. The only reason you're finding it harder than HM now is because we've been doing HM non stop for two months.

    Lastly immersion? Imperetor Mar'gok and Cho'gall most certainly more powerful lore wise than Gruul, regardless of mechanical difficulty. Heck, they're more powerful than Blackhand, who is just a dude. You want immersion it should be BRF then HM.

    Quote Originally Posted by Moogled View Post
    You're mistaking *progress* for *faceroll*. If you have 7/7 Normal with mostly Normal gear, you should also have a HC piece or two from garrison, then you can go into BRF Normal without any major problems, but you'll PROGRESS on those fights. Expect 10-20-30 pulls to get the mechanics down and maybe a lucky break.
    My guild has ~660 average ilvl and we killed most of bosses in 1-3 tries, except Thogar and Furnace which were 9 and 12. Maidens and Blackhand left for Sunday.

    Buy you want to walk in there with ilvl655 and just stroll through wings? Nope. And that's how it should be.

    mm, what this guy said.
    Last edited by elvor0; 2015-02-07 at 11:43 AM.

  15. #35
    I like what blue is saying. It's exactly how I imagine it should be.
    Too many people are used to facerolling. They should just go play LFR if they cba to actually learn the fight.

    Quote Originally Posted by Chickat View Post
    WoD will go down as worse than MoP.
    So it will be 2nd best expansion ever? I'm fine with that.

  16. #36
    Quote Originally Posted by kamuimac View Post
    sorry to say but MoP at this stage feel much more fun and much more accesible - even without flex difficulty - hell we dont have it anymore - normal is back to old normal difficulty pre soo flex diffculty - why the fuck blizzdecided its good idea is compeltly beyond me with how much they admited in mop that constant rise of diffculty lv was a mistake.
    No. No it was not.

  17. #37
    Quote Originally Posted by kamuimac View Post
    blizzard expalanation of "tuning" of BrF is completly idiotic - they tuned normal brf higher then hc hm and say that they are "complementary" - in what universe ? causecertainly not in ours - normal grull is harder then 6/7 hc hm - where the f is immersion ? progress should be normal hm -> normal brf not hc hm -> n brf :/ and if they deliberatly did it this way then wtf is brf droping 665 not 675 on normal to be in line with tuning :/ who the hell told them this will be a good idea - its recipe for disaster :/
    Dude, Gruul is not even close to as hard as heroic ko'ragh.
    One Sweet Dream

  18. #38
    The problem with BRF is that if a pug doesn't one shot the boss the group falls apart and doesn't keep trying. If you are not willing to wipe for an hour and learn the mechanics of a fight, wait another 2 weeks and do LFR BRF.

  19. #39
    Deleted
    I'm preparing for the shitstorm when people actually find out that Iron Docks daily quest hub wont be in 6.1 - this is going to be funny. Especially after announcing "there are many other types of outdoor content coming in 6.1"...

  20. #40
    Quote Originally Posted by pankind View Post
    Dude, Gruul is not even close to as hard as heroic ko'ragh.
    numberwise those fights are very similiar - at least for healers - dmg incoming is very similiar on both - i facerolled it too on 675+ toons in main raid but thats not the gear u should be doin normal in - it should be tuned for 650 max - but blizzard went away from it for whatever reason.

    maybe because they know that there is nothing else in game to do expet for raiding and thats why they are forcing players to "progress" who were never interested in progression - those players for whom flex was designed for and so prudly bragged how much succes it was - how come that it could work perfeckly in SoO and cant work at all in WoD - what caused devs to change their mind - what was the cause of 180 degree turn toward what was pre SoO. that is what interest me most.

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