Originally Posted by
Rucati
Resto Druid: Definitely the strongest of the healers, but not as faceroll god mode as everybody thinks. They're easy to play at low ratings, but it gets harder against good teams. A decent CC chain will land put you behind against any team that can dispel all your HoTs off, and even with all the mobility you're still a good kill target for most comps. The class has a lot of control though with Cyclone and Roots, plus mobility to avoid CC, kite, or play more offensive. On top of that they basically have a get out of jail free card with 150k Nature's Swiftness every minute. Definitely a fun class, but you're very viable to hard swaps after you've trinketed. Not uncommon to die in a 5 second Kidney against Rogue/Mage, even through Barkskin.