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  1. #1
    Deleted

    nerfing blackhand...

    Why make it easier? just an insult to those who did it pre nerf..

    [Requires a realm restart] Beginning with the new raid timer, Blackhand will consistently drop universal set tokens at the same consistent rates as other bosses in Blackrock Foundry.
    If the Siegemaker's Fixated target dies, it should now Fixate on the closest target.
    Cast time for Iron Soldier's Explosive Rounds ability should now be scaling smoothly with raid size and should no longer have breakpoints where the damage ramps up more than intended at 16 and 26 players.
    In Stage Two, Blackhand now casts Marked for Death every 16 seconds (up from 15 seconds).
    Players no longer take falling damage upon landing after receiving Blackhand's Massive Shattering Smash.
    In Stage Three, Blackhand's Attach Slag Bombs ability now prefers players that are not affected by the Impaled debuff.


    update 11th:
    Blackhand
    Blackhand's health has been reduced by 5% on Normal and Heroic difficulty.
    Iron Soldier's health has been reduced by 15% on Normal and Heroic difficulty.
    Blackhand's Massive Shattering Smash ability now deals 25% less damage on Normal and Heroic difficulty.
    Blaze should no longer be dealing increased damage to players with the Incendiary Shots debuff.
    Stage Three's Overheated effect should no longer incorrectly trigger player abilities that activate from being attacked.

    more nerfs plox
    Last edited by mmoc0e3e295a69; 2015-02-11 at 03:39 AM.

  2. #2
    The Insane Feali's Avatar
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    How is it an insult to players who managed to do it?

  3. #3
    The stage 2 nerf is barely significant, and that wasn't the hard part of the fight anyway.

    Stage 3 bombs/impale adjustment seems more like fixing an oversight than a "nerf".
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  4. #4
    Deleted
    Out of all those, only 1 is a nerf (The one where they increased the Marked for Death up 1 seconds), probably to better align with seigetank spawns. All the others are fixes from a bugged fight, people taking fall damage on a fight where you fall?

    Looks to me like you havent even attempted the fight, saw some hotfixes and went to make a forum post without even thinking.

  5. #5
    Deleted
    Like every time they nerf something.

  6. #6
    As has been said, only 1 of those is a nerf, EVERYTHING else is hotfixes, so would you rather a bugged boss?

  7. #7
    Quote Originally Posted by rrjstudio View Post
    Why make it easier? just an insult to those who did it pre nerf.
    I killed it, I am not insulted, these are pretty much fixes. Marked for death change is minor, and completely okay.

  8. #8
    Quote Originally Posted by rrjstudio View Post
    Why make it easier? just an insult to those who did it pre nerf..
    I never get sick of hearing this every time they adjust anything.

    Raid bosses do not always turn out to be tuned to the level they intended, so they make adjustments to get them in line. This isn't really a nerf, a nerf is when they deliberately make it easier than originally intended.

    Only the WoW community would consider this level of developer commitment to tuning somehow a BAD thing. 10 years of playing the same game has seriously made some people's thought processes ass backwards.

    - - - Updated - - -

    Quote Originally Posted by Dastuross View Post
    As has been said, only 1 of those is a nerf, EVERYTHING else is hotfixes, so would you rather a bugged boss?
    But... but... what about my imaginary wannabe hardcore epeen!!??
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  9. #9
    Well while first week nerfs are usually retarded these seem to be quite minimal adjustments.
    Quote Originally Posted by Moosie View Post
    All the others are fixes from a bugged fight, people taking fall damage on a fight where you fall?
    It's just additional damage I don't see the problem per se with that.
    Last edited by cFortyfive; 2015-02-10 at 04:02 AM.

  10. #10
    Quote Originally Posted by Mormolyce View Post
    I never get sick of hearing this every time they adjust anything.

    Raid bosses do not always turn out to be tuned to the level they intended, so they make adjustments to get them in line. This isn't really a nerf, a nerf is when they deliberately make it easier than originally intended.

    Only the WoW community would consider this level of developer commitment to tuning somehow a BAD thing. 10 years of playing the same game has seriously made some people's thought processes ass backwards.

    - - - Updated - - -



    But... but... what about my imaginary wannabe hardcore epeen!!??
    Especially when it's the first week and the boss barely saw testing during the beta. There were still some bugs and development oversights that are being corrected. This usually happens.

    It's basically bug fixes and tweaking to make the mechanics work correctly together.
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  11. #11
    I am Murloc!
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    Interesting, so there were some scaling issues with raids over 25 players. They really need to test various raid sizes more, seems like plenty of encounters have problems with this.
    Quote Originally Posted by Mormolyce View Post
    But... but... what about my imaginary wannabe hardcore epeen!!??
    Watch your language, filthy casual scum. I'm pretty sure the OP killed it with exactly 26 players (right after killing him with 16, that is) just for the extra challenge and thus has every reason to be "insulted". After all, this change will completely trivialize the fight in the next reset.
    Last edited by KaPe; 2015-02-10 at 04:14 AM.

  12. #12
    These are hardly nerfs.

    The encounter will be basically identical.

  13. #13
    Here's what bugged me:

    [Requires a realm restart] Beginning with the new raid timer, Blackhand will consistently drop universal set tokens at the same consistent rates as other bosses in Blackrock Foundry.
    WTF? Him dropping 50% more loot was one of the few things that would make it worthwhile in the long-term to keep farming him, since it is easy enough to get other tier pieces once you've gotten to him.

    I really hope that if they plan to do this, they consider something to offset that nerf, like making his loot automatically warforged (warforged tier would definitely allow him to stay relevant).

  14. #14
    @TheMediator: He wasn't dropping tier at all for some groups, per this tweet: http://us.battle.net/wow/en/forum/to...0585?page=4#66

  15. #15
    The Lightbringer Radio's Avatar
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    As someone who killed him: the nerfs make sense and instead feel like fixes.

    [Requires a realm restart] Beginning with the new raid timer, Blackhand will consistently drop universal set tokens at the same consistent rates as other bosses in Blackrock Foundry. Some groups got heaps and some none. Fix.
    If the Siegemaker's Fixated target dies, it should now Fixate on the closest target. Makes sense, stops it from going out of control due to a potentially odd random fixate. Fix.
    Cast time for Iron Soldier's Explosive Rounds ability should now be scaling smoothly with raid size and should no longer have breakpoints where the damage ramps up more than intended at 16 and 26 players. Any and all disparities in raid size scaling should be fixed. Fix.
    In Stage Two, Blackhand now casts Marked for Death every 16 seconds (up from 15 seconds). Timing of Impale and Siegemaker spawns were awkward at best. Fix.
    Players no longer take falling damage upon landing after receiving Blackhand's Massive Shattering Smash. Fix.
    In Stage Three, Blackhand's Attach Slag Bombs ability now prefers players that are not affected by the Impaled debuff. Obvious fix of oversight.

  16. #16
    Quote Originally Posted by rrjstudio View Post
    Why make it easier? just an insult to those who did it pre nerf..

    [Requires a realm restart] Beginning with the new raid timer, Blackhand will consistently drop universal set tokens at the same consistent rates as other bosses in Blackrock Foundry.
    If the Siegemaker's Fixated target dies, it should now Fixate on the closest target.
    Cast time for Iron Soldier's Explosive Rounds ability should now be scaling smoothly with raid size and should no longer have breakpoints where the damage ramps up more than intended at 16 and 26 players.
    How are these nerfs?! sounds more like buggfixes to me. and not ones that makes the fight either harder or easier tbh.
    Myself i felt quite cheated after killing hc blackhand with a 30man raid to have not a single token drop. Had to go normal to get my 4set :<

  17. #17
    Deleted
    I assume the impale change is to stop tanks getting impaled?

  18. #18
    I killed the fight and these are not nerfs in the slightest, you cant call 1 more second on impale on P2(Which is the easy part of the fight anyway) a nerf. I wish they would nerf it, I killed it, my epeen has grown several inches, but the fight is tough and I rather not waste time getting it down every week, nerf pls blizz

  19. #19
    The impale change actually makes the fight more difficult (at least I believe?) because now sometimes the Siegebreakers will complete their mortar cast prior to the 2nd impale hitting them.

  20. #20
    Deleted
    Quote Originally Posted by rrjstudio View Post
    Why make it easier? just an insult to those who did it pre nerf..

    [Requires a realm restart] Beginning with the new raid timer, Blackhand will consistently drop universal set tokens at the same consistent rates as other bosses in Blackrock Foundry.
    If the Siegemaker's Fixated target dies, it should now Fixate on the closest target.
    Cast time for Iron Soldier's Explosive Rounds ability should now be scaling smoothly with raid size and should no longer have breakpoints where the damage ramps up more than intended at 16 and 26 players.
    In Stage Two, Blackhand now casts Marked for Death every 16 seconds (up from 15 seconds).
    Players no longer take falling damage upon landing after receiving Blackhand's Massive Shattering Smash.
    In Stage Three, Blackhand's Attach Slag Bombs ability now prefers players that are not affected by the Impaled debuff.
    Dont be ridiculous most of those are fixes, and also dont abandon your own thread once you see people disagreeing with you, thats silly.

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