Originally Posted by
NabsTheCracker
Here's the hard part though, some homework for you even.
Try taking a day, or two. Or a week even, hell.
Tune one 'scenario'. The idea of single target DPS is too much of a variable in itself.
Do you include NPCs to help with the DPS check? At that rate, why not fill in every role?
What if they're a Healer?
Do you add a bunch of DPS and a Tank to do a lot of mechanics for you? - How do you handle dispel mechanics with the other NPCs?
A Tank?
Do we give them DPS and a Healer? Remove Non-Tank Mechanics entirely? In that case a ton of stuff is gone.
How do you justify what is a removable mechanic? Their role? Class? Overall mechanic balance?
Well at that point, you can't have a mechanic any 1 class cannot do... Which may as well be a DPS check at that point in my opinion.
So, already we're faced with a lot more than "just number tuning."
Case and point with how this would be very difficult lies with Proving Grounds. In Mists of Pandaria, it's a simple fact that 2 or 3 classes simply had a really fuckin' hard time getting Wave 30 Endless. - That being said, what do they do? Lower DPS checks? - Change mechanics / spacing? Change waves?
Then consider something like the Green Fire quest. On some level, a lot of people thought it was kinda easy. On another level, you had people that couldn't do it since it launched, so are doing it now. Even after loads of gear bonuses.
So, it's really a problem of, if you want the old content to be accessible... Kind of have to make it piss easy. Even now I've watched people struggle with things like Spine of Deathwing.
It's just not a 'simple' fix, unfortunately. Which is where the whole "Well, let them just destroy stuff" comes in. It's the easiest solution by a lot.
It's a nice dream idea, but unfortunately not practical.