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  1. #1

    Glyph of mind harvest

    Is it a net dps loss. Also can I see some talent trees
    Quote Originally Posted by anaxie View Post
    Oh and this thread will be about whatever I please. Don't make me turn this bitch into a Spiderman thread.

  2. #2
    you might as well not even press mind blast if you glyph it. thats how much of a dps loss it is.

  3. #3
    Deleted
    Junk glyph, expect blizz to remove it soon.

  4. #4
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    To be honest, it has its uses outside raids and dungeons for nuking low HP stuff.
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  5. #5
    Deleted
    It's kind of good when you're a noob in BGs, since there's a lot of targets about to Mind Blast, while you focus your DP/Insanity on one guy. It gives you some pretty OP damage. If you've used all your player targets up, remember you can Mind Blast pets for the 3 orbs. 1v1 or if a fight goes on for a little while, you'll be useless, but it's pretty insane for big team fights, letting you nuke down targets pretty quick.

  6. #6
    Deleted
    They should just change it to "The first time you damage an enemy in combat, your Mind Blast generates an additional 2 shadow orbs." Cooldown stays the same. Basically it just makes us start with 3 shadow orbs in a boss fight instead of 1 when casting the first MB rather than basing it off us having to use it on a different target.

  7. #7
    Ok thanks, and is Clarity of Power the Best DPS 100 Talent or is Void Entropy better? Or is Auspicious Spirits better for PvE?

    I figured mind harvest was only good for leveling and learning bgs.
    Quote Originally Posted by anaxie View Post
    Oh and this thread will be about whatever I please. Don't make me turn this bitch into a Spiderman thread.

  8. #8
    CoP/AS both have there places for PvE, AS you need ~25% raid buffed crit to do decently on AoE fights, CoP is still superior on 1 target like gruul and thogar.

  9. #9
    This glyph is awesome for leveling. Mind Blast then Insanity and mob's dead. Repeat.

  10. #10
    Quote Originally Posted by Spotnick View Post
    This glyph is awesome for leveling.
    Not really. Unless you hit one add every 15s, which would be a very ineffective way of leveling. Mind blast is the bulk of your damage while leveling, the least thing you want is to increase its CD.

    Just kill that glyph with copious amounts of fire.

  11. #11
    Well how about this?

    AS + Shadowy Insight + Mindbender + Glyph of mind harvest for beastlord

    It could be a mind blast fest, bam bam bam bam

    double orbs per bam

    insane DP uptime

    if u have 4 set, perma haste bonus, more bam bam more DP etc
    Last edited by Jervaise; 2015-02-19 at 11:34 PM.

  12. #12
    Quote Originally Posted by Dierdre View Post
    Not really. Unless you hit one add every 15s, which would be a very ineffective way of leveling. Mind blast is the bulk of your damage while leveling, the least thing you want is to increase its CD.

    Just kill that glyph with copious amounts of fire.
    If you take the glyph your use of DP while leveling will increase a LOT. Which is pretty awesome because DP heals (no downtime casting Flash Heal on yourself after chain-killing a few mobs) and DP almost one shots most mobs.
    MB-DP one, DoT another, MP-DP the next, it works really well.
    The glyph is awesome for leveling. But not for much else.

  13. #13
    Quote Originally Posted by Jervaise View Post
    Well how about this?

    AS + Shadowy Insight + Mindbender + Glyph of mind harvest for beastlord

    It could be a mind blast fest, bam bam bam bam

    double orbs per bam

    insane DP uptime

    if u have 4 set, perma haste bonus, more bam bam more DP etc
    You would have to use MB on a different target every time, which is useless. And with the increased CD it just wouldnt be worth it. You would get to cast more MBs without the glyph, and then gain more shadow orbs, and more DP.

  14. #14
    Quote Originally Posted by MegaVolti View Post
    MB-DP one, DoT another, WAIT 10 seconds, MP-DP the next, it works worse than you think.
    Fixed that for you.

  15. #15
    Quote Originally Posted by RaZDaZ View Post
    They should just change it to "The first time you damage an enemy in combat, your Mind Blast generates an additional 2 shadow orbs." Cooldown stays the same. Basically it just makes us start with 3 shadow orbs in a boss fight instead of 1 when casting the first MB rather than basing it off us having to use it on a different target.
    This is a great idea. Not sure what the person who added the 6 second cooldown was smoking but I'd like to get some of it.
    Happy new year to all, and to all a good night!

  16. #16
    Quote Originally Posted by RaZDaZ View Post
    They should just change it to "The first time you damage an enemy in combat, your Mind Blast generates an additional 2 shadow orbs." Cooldown stays the same. Basically it just makes us start with 3 shadow orbs in a boss fight instead of 1 when casting the first MB rather than basing it off us having to use it on a different target.
    That would make it a mandatory glyph and Blizzard doesn't want those

  17. #17
    Quote Originally Posted by Blupr View Post
    That would make it a mandatory glyph and Blizzard doesn't want those
    Like Glyph of Combustion. Completely not mandatory! /s

  18. #18
    Deleted
    Glyph of MH isn't so bad for leveling / questing. Plenty of fresh targets to abuse. Most mobs die with a MB > DP > Flay.

    It potentialy could be useful in raids too, but nothing in WoD so far.

  19. #19
    Quote Originally Posted by RaZDaZ View Post
    They should just change it to "The first time you damage an enemy in combat, your Mind Blast generates an additional 2 shadow orbs." Cooldown stays the same. Basically it just makes us start with 3 shadow orbs in a boss fight instead of 1 when casting the first MB rather than basing it off us having to use it on a different target.
    Would make the glyph mandatory.

    Quote Originally Posted by arr0gance View Post
    Like Glyph of Combustion. Completely not mandatory! /s
    Glyph of combution allows flexibility when you want to have a short CD or a long CD. Think Blackfuse belts for instance. GoMH without a penalty is always good and there is no reason to ever not have it. See the difference?
    Last edited by Shahad; 2015-02-20 at 04:07 PM.
    Shahaad , Kevkul
    <Magdalena's pet>

  20. #20
    Deleted
    A lot of glyphs are mandatory anyway. Some just flat out suck especially a lot of priest glyphs for Shadow.

    Look at the mage glyphs and a lot of them are actually DPS increases just straight up. Icy veins glyph changes haste to MS which is a huge DPS increase BOTH ST and AoE, splitting ice greatly buffs cleave DPS, WE glyph improves movement damage, combustion glyph improves burst, cone of cold improves AoE and Arcane power glyph improves burst as well.

    Mage glyphs are really poorly designed anyway, they resemble Cata glyphs.

    Blizzard also wanted people to pick and choose what they wanted in talents but that isn't the case either.
    Last edited by mmocd786cabdc9; 2015-02-20 at 05:26 PM.

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