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  1. #1

    Did Blizzard manage the impossible?

    And somehow made pvp even worse than in MoP? You kill or die in 0.00003 seconds.

    WHY

  2. #2
    Quote Originally Posted by Farora View Post
    And somehow made pvp even worse than in MoP? You kill or die in 0.00003 seconds.

    WHY
    chin up, 6.1 is on tue.

  3. #3
    6.1

    A patch that only mages and druids will enjoy

  4. #4
    Deleted
    You've still got me. <3

  5. #5
    Hoof Hearted!!!
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    Quote Originally Posted by Farora View Post
    And somehow made pvp even worse than in MoP? You kill or die in 0.00003 seconds.

    WHY
    If you are killing someone that quick, then they need to stop wearing PvE gear in PvP. If you are dying that quick, you need to stop wearing PvE gear to do PvP.
    when all else fails, read the STICKIES.

  6. #6
    Quote Originally Posted by Flatspriest View Post
    If you are killing someone that quick, then they need to stop wearing PvE gear in PvP. If you are dying that quick, you need to stop wearing PvE gear to do PvP.
    More brilliant minds that actually think wearing pve gear in pvp makes you somehow take more damage. 10% reduced damage from the trinket 2set is literally the only thing that changes incoming damage. In fact for the first few weeks nearly every pro player was rocking mythic pve gear before they could get primal glad.
    Quote Originally Posted by Gandrake View Post
    I like how when people complain about getting killed by kill shot which can have a 43 yard range, no resource cost, and can be used again if it doesn't kill and everyone says WELL, HEY, YOU KNOW, IT IS CALLED KILL SHOT
    but when a warrior does it, clearly the ability's name is "useless wet noodle piece of shit strike with an exorbitant rage cost that should do the same damage as MS"

  7. #7
    Quote Originally Posted by Farora View Post
    And somehow made pvp even worse than in MoP? You kill or die in 0.00003 seconds.

    WHY
    At least we are not going to receive ~100k executes on faces... I hope.

  8. #8
    Quote Originally Posted by Farora View Post
    And somehow made pvp even worse than in MoP? You kill or die in 0.00003 seconds.

    WHY
    Are we even talking about the game game? PVP is slower than it's ever been.

  9. #9
    Quote Originally Posted by Farora View Post
    And somehow made pvp even worse than in MoP? You kill or die in 0.00003 seconds.

    WHY
    PvP is only a mini-game in WoW. I don't see people crying as much about pet battles.

  10. #10
    Quote Originally Posted by ipaq View Post
    PvP is only a mini-game in WoW. I don't see people crying as much about pet battles.
    Because pet battles are actually pretty well designed and fun, HEH HEH.

  11. #11
    Quote Originally Posted by solarfallz View Post
    Because pet battles are actually pretty well designed and fun, HEH HEH.
    Fossilised Raptor, Mechanical Dragonling and S/S breed Rabbit.........not well designed at all.

  12. #12
    I'm actually really optimistic about 6.1. With combat rogues getting nerfed and druids not being able to dispel in bear form or displacing while silenced is going to make them so vulnerable. Resto druid's will be a much less forgiving class and it will change so many variables.

  13. #13
    Quote Originally Posted by FlaviaFTW View Post
    You've still got me. <3
    That's all that matters <3

    Quote Originally Posted by ipaq View Post
    PvP is only a mini-game in WoW. I don't see people crying as much about pet battles.
    You're a mini-game.

  14. #14
    Quote Originally Posted by Dmachine View Post
    I'm actually really optimistic about 6.1. With combat rogues getting nerfed and druids not being able to dispel in bear form or displacing while silenced is going to make them so vulnerable. Resto druid's will be a much less forgiving class and it will change so many variables.
    Lol, since when did combat rogues get nerfed?

    Their 4th is going to be buffed and now combat can go more yolo than ever, the only rogue thing they're nerfing is burst of speed.

  15. #15

  16. #16
    Quote Originally Posted by Eazy View Post
    At least we are not going to receive ~100k executes on faces... I hope.
    Even 89k execute will kill you at 20% mate so this nerf is only hitting pve for no reason

  17. #17
    Quote Originally Posted by Dmachine View Post
    I'm actually really optimistic about 6.1. With combat rogues getting nerfed and druids not being able to dispel in bear form or displacing while silenced is going to make them so vulnerable. Resto druid's will be a much less forgiving class and it will change so many variables.
    Combat isn't getting nerfed. RDruids are though, so all 5 healers are going to be super easy to kill now, so that's an interesting design choice.


    Other than that though, I actually think PvP is pretty good right now. As long as you and your partners know what they're doing games are pretty slow paced, not as slow as BC, but still slower than other expansions.

  18. #18
    Quote Originally Posted by Flatspriest View Post
    If you are killing someone that quick, then they need to stop wearing PvE gear in PvP. If you are dying that quick, you need to stop wearing PvE gear to do PvP.
    I fail to see how wearing or not wearing PvP gear affects how much damage you take outside of the PvP trinkets....

  19. #19
    Quote Originally Posted by Hand Banana View Post
    More brilliant minds that actually think wearing pve gear in pvp makes you somehow take more damage. 10% reduced damage from the trinket 2set is literally the only thing that changes incoming damage. In fact for the first few weeks nearly every pro player was rocking mythic pve gear before they could get primal glad.
    It's 15%. The tooltip is wrong.

  20. #20
    Quote Originally Posted by Farora View Post
    And somehow made pvp even worse than in MoP? You kill or die in 0.00003 seconds.

    WHY
    I wouldn't say it's worse than MoP, but it's not much better for sure. That's the story of PVP in WoW: they keep changing things yet it doesn't become better.

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