So I saw the preview video (like many others) for patch 6.1 on youtube the other day:
https://www.youtube.com/watch?v=SugtESal8W4
(If you haven't seen it yet)
I noticed a huge number of dislikes. I myself didn't care for it for obvious reasons (which I will get into) but I pressed "Dislike" myself and started to read some comments (big mistake).
Then I saw this comment, and I quote:
"So many dislikes for the first patch of the expansion. They're doing it right. They're spreading the contewnt out and giving us more/even time between ilvl jumps. You want your hard-earned gear to be topped even faster? Well sorry, but you're an idiot. They're doing this so their wont be a content drought at the end of the expansion."
I actually agree with him, but lack of content wasn't actually the reason I disliked the patch. The reason was the lack of buff to shamans. More specific the mentioned mobility buff to Elemental. So I told him so, and what did I get as a response?
A "You are just bad, look at the ladders"-comment.
So I did! I took a look at the ladder on both US and EU, and what did I find? In top 1000 in US there are only 3 Elemental Shamans, and 15 in EU. On the other hand, there are 108 Arms Warriors in US top 1000. 138 Resto Druids etc etc etc.
I can't believe people are still throwing the "you are bad" argument in 2015. It's like Rogues from Vanilla telling other people to learn to play their class. I have almost 2k experience btw and are by no definition bad. Just to prove my point, I've listed EVERY SINGLE SPEC (except tanks for obvious reasons) from the top 1000 on EU. Just to prove my point I'll make a prediction: My prediction is that Elemental Shamans will be in bottom 5 on the list (excluding tank specs for obvious reasons) together with WW Monks, Destro Locks, Fire Mages and Enhancement Shamans, and the top will be largely dominated by melees/hunters and healers. Let's have a look:
Top 1000 EU 3v3 Ladder (+2603 rating)
01. Resto Druid - 138 players (Healer)
02. Combat Rogue - 117 players (Melee)
03. Frost Mage - 107 players (Caster)
------------------------------------------------------
04. Survival Hunter - 78 players (Hunter)
05. Resto Shaman - 67 players (Healer)
06. Arms Warrior - 63 players (Melee)
07. Feral Druid - 49 players (Melee)
08. Affliction Warlock - 47 players (Caster)
09. Frost Death Knight - 42 players (Melee)
10/11. Mistweaver Monk - 40 players (Healer)
10/11. Holy Paladin - 40 players (Healer)
------------------------------------------------------
12. Shadow Priest - 26 players (Caster)
13. Discipline Priest - 25 players (Healer)
14. Fury Warrior - 24 players (Melee)
15. Retribution Paladin - 22 players (Melee)
16. Subtlety Rogue - 20 players (Melee)
17. Enhancement Shaman - 19 players (Melee) <- 1.9% of the top 1k players
18. Unholy Death Knight - 16 players (Melee)
19. Elemental Shaman - 15 players (Caster) <- 1.5% of the top 1k players
20. Beastmaster Hunter - 13 players (Hunter)
21. Demonology Warlock - 11 players (Caster)
22. Balance Druid - 10 players (Caster)
23. Fire Mage - 2 players (Caster)
24/25/26/27. Assassination Rogue - 1 player (Melee)
24/25/26/27. Arcane Mage - 1 player (Caster)
24/25/26/27. Destruction Warlock - 1 player (Caster)
24/25/26/27. Windwalker Monk - 1 player (Melee)
No big surprise, but then again, it is. It's a surprise Blizzard could be THAT bad at balancing their game in terms on PvP so long time into an expansion. Now I'm all for the "You have one viable spec, so don't complain"-argument, except that that can't be used for hybrids since their playstyles are COMPLETELY different. Comparing Arms & Fury with Ele and Enh is just retarded.
So what's my point? My point is that Warlocks, Mages, Rogues, Hunters and DKs can't really complain about some of their specs not being viable. Shamans, Monks and Druids can however, and should! Balance is not Feral or Resto, and WW is not MW. Neither is Ele/Enh actually Resto.
Blizzard needs to get their sh*t together and people need to start opening their eyes for the obvious imbalances in the game.
Ladder Link:
http://eu.battle.net/wow/en/pvp/leaderboards/3v3#page=1
TL,DR:
STOP TELLING SHAMANS THEY ARE BAD!
- - - Updated - - -
And just to babble on a little more:
Frost Mages and Affliction Warlocks are the only casters in Top 10. Hardly a change from previous expansions. I fail to see how the balancing can be this difficult. All Shamans are asking for, are simple and minor changes to make us more viable. Hell, the forums are FLOODED with ideas. Why is this so hard for them? The same specs dominate the PvP ground expansion after expansion after expansion. It's getting really tiresome, to be honest.
Which got me thinking: What is the actual class representation in the top 1000?
01. Druid - 19,7% (70% Resto / 25% Feral)
02. Rogue - 13,8% (84% Combat)
03. Mage - 11,0% (97% Frost)
04. Shaman 10,1% (66% Resto / 19% Enh / 15% Ele)
05. Hunter 9,1% (85% Survival)
06. Warrior 8,7% (72% Arms)
07. Paladin - 6,2% (64% Holy / 35% Ret)
08. Warlock 5,9% (79% Affliction)
09. Death Knight 5,8% (72% Frost)
10. Priest 5,1% (51% Shadow / 49% Disc)
11. Monk 4,9% (93% Mistweaver)
Shamans are relatively high on the list, but it's only because of Resto. If you remove Resto from the equation, then Shamans would be at the bottom, below Priests and Monks at 3,4%.
In other words: The representation of Elemental and Enhancement is 3,4%. Just to put that into perspective: There are 34 different specs, 29 if you exclude tanks. This means if there was perfect balance, each spec should have a representation of precisely 3,448%. Ele and Enh Shamans is HALF of that. Resto Druids is 4 times of that! 8 times higher representation than DPS Shamans. Let me spell that out to you: You meet 8 Resto Druids for every DPS Shaman you meet in high end 3v3. Thats 16 Resto Druids for every Elemental Shaman, people! 16!!!
I rest my case.
- - - Updated - - -
Comparing Frost Mages to Elemental Shamans in spec representation (10,7% vs 1,5%) is a clear example of a caster that works in PvP, and one that doesn't. So what's the big difference? Well, for one, Frost Mages have amazing CC, they can escape sh*t easily, have amazing defensive cds, and have great dmg as well as burst. On the other side, you have a spec that has no ways to defends itself, relies on other people to peel, have bad mobility, close to no CC and what little they have is bad, and damage that is very RNG.
Solution: Give Ele mobility, give more reliable damage, plus more and better cc. EASY!
One example could be: LB on the move, give a perk to DPS shamans that removes the cooldown from Hex and makes it affected by Ascenstral Swiftness. Also give them another perk that reduced the charge time of cap totem by 2 seconds. EASY!
And the same comparison can be made for Combat Rogues and Enhancement Shamans (11,7% vs 1,9%). Again, the strong points are cc, dmg and defensive cooldowns. I see a pattern, and apparently, Blizzard either doesn't see it, or doesn't care to fix it.