Hello Everbody,
Patch 6.1 is live on US and is going to be live in a few hours on EU and from what I am reading on Forums considering the Profession Vendors I have some issues with how this works and would like to share my thoughts on why this leads to a massive amount of deflation in the economy of the more populated servers.
Before we start I would like to give some background information so you guys do not have to look everything up about 6.1 or how the new Profession Vendors work.
First of all blizzard added 5 new Profession vendors that allow you to buy recipes for the phase 4 upgrades, Transmute recipes and most importantly allow you to trade 5 Raw mats (Fur, Leather, Dust, Ore, Herbs) for 1 Primal Spirit. They also added 4 (or 5?) other NPCs which offer some quests and stuff but I will not take these into account here because they are not relevant for my discussion. So you have a chance of 1:5 to spawn a Profession vendor and another chance of 1:5 on which vendor will appear. As of the US servers it seems like the whole region has the same vendor. So there is only 1 of the 5 Vendors in the first day, and everyone that had a Vendor spawn it was the fur vendor if I am not mistaken. Blizzard said this was intended, which brings me to my point.
So if we look at a whole Server there will be 1 of 5 Vendors every day. This means statistically there will be the same Vendor every 5 days.
E.G.
Day1 : Ore
Day2 : Herb
Day3 : Leather
Day4 : Fur
Day5 : Dust
Day6 : Ore
So to get to the actualy discussion on the Economic effect of this I will use the example posted applied to the EU server Thrall. Assuming that people will actually want to trade their Ore for Primal Spirits at least on the first day in order to make profit of the selling of Salvage blood or in order to push out extra Daily CDs (which is possible now with the use of Primal Spirits, similar to Spirit of Harmony in MoP).
Using the Example I gave there lets look at what effect this would have on the Auction House prices of Ore. So Before I logged of Yesterday night the minimum Buyout for Ore was around 60-75 silver per Ore, with about 8000 Ore in the Auction House. If we assume that of the 170.000 Characters on Thrall about half of them (85.000) are level 100 and active chars. Now we Asume that half of them do their mine and Herb garden Daily (42.500) and we use an average of lets say 200 Ore per day we get a total income of 8.5 million Ore a day, that would be available to the economy, if people decided to sell it. From my experience this is a lot less, especially since 6.1 patchnotes were released as a lot of people (like me) stocked up a bunch of ore. So I myself have about 50.000 Ore stacked up at the moment in preperation of the patch. I think I am on the lower end of that because 50.000 is aquired pretty fast. Lets just say we have about 1 Billion Ore stacked up at the moment (this would be 20.000 players each having 50.000 Ore).
So we have the scenario described now lets get the game going. In my example from earlier we had a Ore vendor on Day 1. So now there are two strategies that are Viable now. For the purpose of making an educated guess I will asume that half the people use strategy 1 and the other half use strategy 2 (they both result in the same but have different impacts on the market). Strategy 1 is to trade in all your ore for Primal spirits and buy Savage blood to sell. This would mean that 500.000.000 Ore would be traded for Savage blood (2 Million Savage bloods). Strategy 2 is to sell the Ore itself in order to abuse people using strategy 1 or who have not prepared as they will be buying Ore in order to exchange it for Primal Spirits. So in the End we have essentially traded the whole billion Ore into Primal spirits. As probably not all of that will be used to purchase Savage blood we will use half of it (the 2 million from earlier).
So while this obviously is very theoretical lets look what would happen to the Ore and the Savage Blood markets. If all ore is bought the prices would stay pretty constant for the first day. They will probably drop a little but I do not think they will drop below 50 silver. In fact if everything is bought they might even rise in price for a short amount of time. If we look at the Savage Blood prices they will drastically drop to a point where there are in equilibrium with the Ore prices. If I had to take a guess I would say they would drop to about 150g (asuming a 50s ore price). So we have successfully flooded the market with an excess of profession goods. The Savage bloods will be used to craft upgrades on mass (using more primal spirits to get out as many Daily CD Mats as possible) while the ore will be used to get more Primal spirits.
Now comes the really interesting part in my opinion. If we say everything we put on the auction house is getting sold, the market will be empty of Ore at the end of the day and empty of savage blood. Now we get into day 2 and we get another 8.5 million ore for the server. No one needs ore though because we have the herb vendor active now. So the ore is getting stacked again or people put it on the auction house for a high price (as it is empty of ore). Now we have a total of 5 days till we actually need ore again. that means we have 42.5 million ore ready for the next ore vendor. The price of ore will therefore stay pretty constant over a long period of time. The big impact is on savage blood. We get savage bloods every day. Every day of the week people will be buying Primal Spirits and sell Savage bloods for lower and lower prices. So the price for savage bloods will stay low for a long amount of time. As I stated earlier I would expect it to be at 150g as an equilibrium price. This mean that while we did not change the price of of any raw mats (in this example ore) we did Decrease the price of Savage blood by a lot (it used to be around 500g before the patch).
So lets look back at this. While first the patchnotes suggested that Blizzard wanted to take Raw mats out of the game a bit as they obviously made them way to accessable with the mine and the herb garden, they actually did not change anything for the amount of raw mats that will be available. The thing they really changed was the price of Daily CDs and Savage bloods. They decreased that price while keeping every other price nearly constant. While this obviously is pretty impressive, I think it is a step in the wrong direction. This action results in a deflation of imense dimensions. The fact that they did that results in a pointlessness of using the auction house at all.
So while in MoP the auction house was used to sell everything and there was the possibility to actually make profit from everything, we have no chance of doing this anymore. The prices and profit margins for almost every items is decreasing on a daily bases from now on, as everything can be done on his own by a player with 3 characters. Gem prices will decrease, Crafted gear prices will decrease (resulting in BoE gear prices to decrease as well), Raw mat prices will stay about constant as they are not able to be decreased more. The only thing that will stay at the same price will be Luxury goods such as Trading Card Mounts etc.
What impact does this have on players? Well for the players that did not use the Auction House to make profit they benefit from this in a way that they are spending less money, while they will have the same income meaning their Gold will increase. For people that used to make profit of the auction house the amount of gold they make will decrease drastically and force them to make their gold in different ways (farming etc.). For people that did both their Gold income will become the same as for people that did nothing on the Auction House. So as we all know even if you are doing nothing but follower missions you still net about 10k gold a week. This is nothing and I know that, but your costs per week just decreased from lets say 2k gold to 500 gold. So the new Net from follower missions and everything else you do has just increased by at least 1.5k gold.
So because the prices in the auction house are lower the amount of gold in the game will increase (lower auction "taxes"). Gold will start to stockpile even more and finally bring the whole economy to a fullstop. The worst part is though, that there is the possibility for an Ore Vendor to not even spawn at all ever. This whole example is based on a statistical display of Vendor spawning. So it can be even worse if one vendor does not spawn for weeks. The amount of randomness involved in the Economy now is huge as the Vendor system was seen by players of a way to actually get the economy in the game going again. This did not happen. In contrary, this patch will cripple the economy of larger servers by a lot.
So obviously there are a lot of assumptions in this scenario and the numbers are just estimates, but the result should be the same no matter the numbers. By decreasing prices on Crafting Mats and Raw Mats people spend less gold and therefore there will be more gold in the game, decreasing the value of every item. Even Trading Card Items will be achievable by a lot of people very fast, just because of how little they need to spend on everything else.
I think this is a step in the wrong direction, removing one fun and interesting aspect of the game, making it more and more a single player game. I hope you guys understand what I am trying to say and I hope we can discuss about this a little. If I made any crucial errors please tell me and also tell me what you guys think of the new system compared to what everyone expected from it.