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  1. #1

    What is the point of Ramaladni's?

    Of all of the dumb things in this game that don't make any sense, I think this item really takes the cake.

    When I say that this takes the cake of all of the dumb things in Diablo 3, I am including the fact that every viable GR build for every class locks you into a specific set with a choice of 3 rings, 3 amulets, 3 weapons, 3 belts and 3 bracers.

    Or the fact that the game went from being B2W to 100% non-mitigatable RNG.

    Or the fact that there exists a second tier of legendary items to make the game even more based on RNG and grinding to do competitive rifts.

    Why did Blizzard put this item in the game? I have only seen one drop in my 200+ hours of Reaper of Souls and the item just seems to exist to push people to higher rift levels. Am I missing something?

  2. #2
    The point was to make previously unusable weapons viable.

    As to why you've only seen one in 200+ hours, IDK. Are you speed farming T6? I barely ever play D3 and I have like 30 of them on non-Seasons (most from Season 1), and 10 of them on Season 2. They're rare, but not THAT rare.

  3. #3
    I've got 310 paragon on S2 and 450+ live iirc and I've only seen 2 gifts on live, period. Ive been waiting for one on season for my ancient and it just isn't happening.

  4. #4
    It does sort of feel like all weapons should just come with a socket by default (one that doesn't conflict with other affixes), but the item hunt is the core of the game essentially. I've found two so far in S2 so I'm not that much better off. Though I'm not sure what my S2 playtime is at. Probably found 5-8 in S1 but I took a fairly long break midway through. They're powerful but it's not the end of the world if you don't have one yet for a new weapon.

    There is definitely a lack of viable items for certain slots, I won't argue with you there. I think they are tremendously slow with putting out new legendary effects, and a little too careful with some of them so they just end up being worthless. IMO there should be no legendary item without a special affix, or an unusual guaranteed roll such as weapons with specific elemental damage on them like Etrayu. Otherwise they are just glorified rares, or effectively the same as just dropping a Forgotten Soul for you. I'd rather just not see the junk legendaries at all, get a few more souls off of rift bosses, and see legendaries a little less often as a result.

    I think Ancient items are OK in general - for every slot except the weapon. For armor having them be Ancient is nice, and something to look forward to when you start to get pretty stacked gear wise. But it isn't a requirement. For weapons, non-ancient is essentially useless. Someone suggested on Diablofans that the non-ancient ones be buffed to have the same damage range boosts as ancient items, and ancients just have primary stat boosts and such. I think this is a decent suggestion, either that or drastically reduce the difference in damage range between ancient/nonancient. The power boost between nonancient/ancient armor is so much lower than nonancient/ancient weapons.

    Edit: I'm 316 paragon in S2 so, similar to the above guy I suppose.
    Last edited by Spiralphoenix; 2015-03-04 at 02:43 PM.
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  5. #5
    Deleted
    y'all must be blind.
    Last season I had about 10 of them, had 3 so far on this season.

  6. #6
    While i'll be passing over the fact you're just bashing the entire game because of your bad luck, Ramaladni was made basically because any weapon with no socket is useless and with it you're actually adding an additional suffix to a weapon.

    About the other points, Diablo has always been RNG driven, and D2 was even worse than D3. Played like 10 years the game - you seem to not remeber how every caster had Stormcrow, SoJ and Frostburn, while all melee aimed to get the 80% damage resistance gear; basically not even the class was defining the gear you were striving for.

    Also about competetive GRifts: go look some of the Korean armory and see how their top players are above level 60 last season, while in EU/US we were struggling with 50. Talk with wudjo or look at some videos with him playing GR48 HC and used Awareness offensively to skip nasty packs (exactly that, he was dying on purpose on HC).

    It's not Ramaladni that makes you competetive. And it's not all that rare to get. - i've been unlucky and dropped around 8 last season (and i played not that much, just got 250ish paragon).
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  7. #7
    Titan Gallahadd's Avatar
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    Pray to RNJesus.

    I've yet to see a single Ramaladni's drop. It's pissing me off because I got an almost perfectly rolled Blade of Prophecy on my Crusader, but it didn't have the 10% damage it had a socket. So great I could whap an emerald in there... But if I could just get ONE cocking Rama to drop I would be able to have a socket and the 10% damage, but nnooopppeee.
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  8. #8
    Quote Originally Posted by Lothrik View Post
    The point was to make previously unusable weapons viable.

    As to why you've only seen one in 200+ hours, IDK. Are you speed farming T6? I barely ever play D3 and I have like 30 of them on non-Seasons (most from Season 1), and 10 of them on Season 2. They're rare, but not THAT rare.
    They're rare and utterly random, I've gotten 5 total, friends of mine (who played FAR more than I did) got next to none in Season 1. Haven't played S2 yet.

  9. #9
    you have very bad luck cause I came back for season 2 and already found 4 and barely paragon 260..

    probably not even 100 hrs

  10. #10
    Had 1 drop in about 600 paragon levels. Received about 6 from friends I play with who seem to get them in abundance.
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  11. #11
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    Quote Originally Posted by Sigma View Post
    y'all must be blind.
    Last season I had about 10 of them, had 3 so far on this season.
    How does that make someone blind ? The game is all based on RNG. You could have 30 drop in a season, I could have 0. It's nothing to do with eyesight.

  12. #12
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    Quote Originally Posted by rated View Post
    How does that make someone blind ? The game is all based on RNG. You could have 30 drop in a season, I could have 0. It's nothing to do with eyesight.
    actually there was a bug when they were first put in where they didn't have tags, the only way you could tell one dropped was to see it on the floor and mouse over it
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  13. #13
    To increase diversity and the number of useable weapons. The 2000% legendary find buff is over on PTR, but if you want to mess around with some of the new stuff, there are quite a few new ways to play. Personally, I'm looking forward ot the dash monk set. I thin kit'll be loads of fun.

  14. #14
    Quote Originally Posted by Coldkil View Post
    While i'll be passing over the fact you're just bashing the entire game because of your bad luck, Ramaladni was made basically because any weapon with no socket is useless and with it you're actually adding an additional suffix to a weapon.

    About the other points, Diablo has always been RNG driven, and D2 was even worse than D3. Played like 10 years the game - you seem to not remeber how every caster had Stormcrow, SoJ and Frostburn, while all melee aimed to get the 80% damage resistance gear; basically not even the class was defining the gear you were striving for.

    Also about competetive GRifts: go look some of the Korean armory and see how their top players are above level 60 last season, while in EU/US we were struggling with 50. Talk with wudjo or look at some videos with him playing GR48 HC and used Awareness offensively to skip nasty packs (exactly that, he was dying on purpose on HC).

    It's not Ramaladni that makes you competetive. And it's not all that rare to get. - i've been unlucky and dropped around 8 last season (and i played not that much, just got 250ish paragon).
    I don't get what you are saying here, build diversity and RNG are different issues entirely. I completely disagree that Diablo 2 was more RNG based than Reaper of Souls for the simple fact that getting gear in adventure mode is quite literally akin to rolling dice with a couple hundred sides.

    You make a good point for build diversity but I think after LoD came out, it really improved a lot. I just think that it's a bit sad that game designers almost 15 years later are only capable of creating mechanics that are "on par" with the game's predecessor. There is no innovation in Diablo 3, it is fun but that does not make it a well thought out system.

    GRifts are a joke competitively and the sad thing is that they don't have to be. TW and KR servers are filled with bots and players who play for hours on end and far more than what most players in Western countries can play. I guess I was wrong in my OP when I said that RNG is non-mitigatable, it isn't. Grinding endlessly is the only mitigation for RNG in Diablo 3.

    I guess I kind of see the purpose of Ramaldni's now though from the various points all of you brought up. But it just doesn't seem like the item needs to exist. It seems like the designers for this game just throw out any ideas that they can with little regard for the consequences of those ideas.

    I think this is why only half the classes in the game are competitive, why each class is locked into a specific set with practically no item or build variety whatsoever. I don't want to seem like I rag on this game because I hate it since that simply isn't true. It is just wearying and degrading to put so many hours into a game and getting nothing back from the developers in return.

  15. #15
    Quote Originally Posted by Lothrik View Post
    The point was to make previously unusable weapons viable.

    As to why you've only seen one in 200+ hours, IDK. Are you speed farming T6? I barely ever play D3 and I have like 30 of them on non-Seasons (most from Season 1), and 10 of them on Season 2. They're rare, but not THAT rare.
    I got lucky with my DH when it came to marauders last season so I farmed mostly T6, I never saw a single one drop though. I was only paragon level 300 or so but still... Yet in S2 I got one drop when I was paragon 15 or something (think it dropped on T3, might have only been T1). Just like on non-season (during S1) I got a bunch drop aswell, even though I didn't play on non-season nearly as often.

    I agree with OP that it adds a pretty painful layer of RNG to the game, its a very decent dps increase. Kinda hope they'll eventually sell it for like 500 blood shards or something. Farming for loot is fine, farming for one specific item can get you burned out fast. Especially since it might drop as soon as the next mobs or 10 million mobs from now.

  16. #16
    I am not sure why Ramaladni's is a dumb item exactly. It serves the function of allowing a weapon rolled with no sockets the advantage of having an extra modification. Which is ideal to maximizing the purpose of weapons in the gameplay environment of Diablo 3.

    The game is an animated spreadsheet. Why would a cell representing a multiplier be adverse to the goal of creating a sum total in excess of content requirement?

    The argument does not seem aimed at the item in the OP, but rather at a string of bad luck.

  17. #17
    The Lightbringer Razael's Avatar
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    Why play at all then? D3 seems all about that item Hunt and those 1% upgrades to push you into higher difficulties, or grift levels.

  18. #18
    The Unstoppable Force Kelimbror's Avatar
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    Seems like this a veiled attempt at saying the game sucks b/c there's no AH anymore. I disagree entirely. Next.
    BAD WOLF

  19. #19
    Herald of the Titans Treeskee's Avatar
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    It's just RNG and one more thing to grind, until this season I've only played my softcore Crusader up to about 260 paragon and I've seen 3 drop and I've also never ran anything above t5.
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  20. #20
    Quote Originally Posted by Kelimbror View Post
    Seems like this a veiled attempt at saying the game sucks b/c there's no AH anymore. I disagree entirely. Next.
    No it sucked even harder back then

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